Stratified Sampling of Spherical Triangles
James Arvo
Abstract
We present an algorithm for generating uniformly distributed random
samples from arbitrary spherical triangles.
The algorithm is based on a transformation of the unit square and easily
accommodates stratified sampling, an effective means
of reducing variance.
With the new algorithm it is straightforward to perform stratified sampling
of the solid angle subtended by an arbitrary polygon; this is a
fundamental operation in image synthesis which has not been addressed
in the Monte Carlo literature.
We derive the required transformation using elementary
spherical trigonometry and provide the complete sampling algorithm.
Bibtex Entry
@INPROCEEDINGS{ Arvo95b,
AUTHOR = "James Arvo",
TITLE = "Stratified Sampling of Spherical Triangles",
BOOKTITLE = "Computer Graphics {\rm Proceedings}",
SERIES = "Annual Conference Series, ACM SIGGRAPH",
YEAR = 1995,
PAGES = "437--438"
}
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