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Laboratory for Ubiquitous Computing and
Interaction (LUCI)
In an era of ubiquitous computing, we will each have tens
or hundreds of computers -- not just on our desktop, but computers that we
carry with us, computers that we wear, and computers that are embedded in
our world. These computers gracefully leave the offices and research labs
and move into the larger, uncontrolled, everyday world of people. LUCI, the
Laboratory for Ubiquitous Computing and Interaction, serves as a focal point
for research that follows from this vision.
Association for
Computing Machinery (ACM)
ACM is widely recognized as the premier membership
organization for computing professionals, delivering resources that advance
computing as a science and a profession; enable professional development;
and promote policies and research that benefit society.
Society for the Social
Studies of Science (4S)
Society for Social Studies of Science is the oldest
and largest scholarly association devoted to understanding science and
technology. The main purpose of 4S is to bring together those interested
in understanding science, technology, and medicine, including the way
they develop and interact with their social contexts.
Design
Research Society
The Design Research Society is the
multi-disciplinary learned society for the design research community
worldwide. Members are drawn from diverse backgrounds, not only from the
traditional areas of design, ranging from expressive arts to engineering,
but also from subjects like psychology and computer science.
Community Cyberinfrastructure
for Advanced Marine Microbial Ecology Research and Analysis
CAMERA stands for Community
Cyberinfrastructure for Advanced Marine Microbial Ecology Research and
Analysis. The aim of this project is to serve the needs of the microbial
ecology research community by creating a rich, distinctive data repository
and a bioinformatics tools resource that will address many of the unique
challenges of metagenomic analysis.
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