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Collaboration in the Development of
Cyberinfrastructure
Keywords: ethnographic
research, collaborative design of information systems,
cyberinfrastructure, innovation, CSCW
NSF Award IIS-0712994 “Collaboration in the Development of
Cyberinfrastructure”, 9/2007-9/2010.
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Recent years have seen the rise of new
forms of large-scale distributed scientific enterprises supported
primarily through advanced technological infrastructures such as
supercomputers and high speed networks. We refer to these as
cyberinfrastructure. Cyberinfrastructure is transforming and
accelerating scientific and engineering practice.
Although one of the primary aims of
cyberinfrastructure is to transform practice, relatively little
research has focused on systematically studying the actual practices
of cyberinfrastructure development and use or on studying the
transformations that cyberinfrastructure is created to engender.
Given that cyberinfrastructure is comprised not only
of advanced computational technologies, but also of scientists and
engineers who are both developers and end users, I am:
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Investigating existing scientific and engineering
practices;
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Investigating how scientific and engineering
practices are collaboratively transformed in the creation of
cyberinfrastructure;
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Identifying patterns of collaboration (e.g. social
networks, communication strategies, management strategies) and
relate those patterns to organizational and scientific outcomes.
Ethnographic methods are being used including
participant-observation and semi-structured interviews. Qualitative
social science methods are useful for understanding practice and how
work processes change and develop over time. A nascent metagenomic
cyberinfrastructure project is serving as a field site. |
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Technology Garden: Encouraging Sustainable Activities
Keywords:
design research, CSCW, user studies, sensors, plants,
sustainability, experience design
Visit the
Technology
Garden Development Blog
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The
Technology Garden is a community maintained garden located in
an office that will be equipped with sensors and ubiquitous displays
mounted throughout the workplace.
The Technology Garden will support dialog and thinking about how
humans and plants relate to each other. By involving our institution
in the care and observation of a community garden located in an
office, we will also explore what role institutions may play in
supporting sustainable activities and thinking. We wish to
facilitate new forms of awareness and interaction among humans and
nature through and with technology. Our goal is not only to bring
nature into a working space, but also to establish new forms of
understanding of nature/organic planting, of what it means to take
care of a plant and how that can be explored in a collaborative
manner. We will explore how to transform a working environment into
a hybrid living space that values not only group collaboration and
efficient technology, but also provides an enjoyable place that
invites relaxation and promotes health.
Goals
- Encourage interaction between humans
and nature.
- Promote awareness of the interaction
of natural and human processes.
- Explore how technology can encourage
relationship building through common activities.
- Encourage dialog on sustainability
and sustainable practices.
- Provide a “place with a purpose to
meet and relax” for both visitors and residents.
- Create a form of sociality that
extends beyond the immediate space of an office or a
hallway through visualizations that support garden
awareness.
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| Information Practices of Hobbyist Collectors Keywords:
ethnography, social informatics, leisure studies, library
and information science, hobbyist collectors
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Recently the study
of leisure has become an area of interest in Information Science.
Despite the extreme popularity of hobbyist collecting, few studies
have been undertaken of the social informatics and information
behavior of hobbyist collectors. We conducted an ethnographic study
of rubber duck collectors including 13 interviews and
participant-observation both in-person and in an online collecting
community. Our data yielded a model for comparing rubber duck
collectors and a typology of three types of hobbyist collectors. We
describe the specifics of the information needs of the collectors
as well as methods for identifying expertise in domains of activity
that lack experts vetted by publishers or institutions of higher
learning. Our research breaks new theoretical ground by designating: types of
hobbyist collectors, their activities relative to existing theories
of leisure, and how these activities relate to their information
behavior. |
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