Informatics 242: Ubiquitous Computing and Interaction:

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Spring 2008

Department of Informatics

Donald Bren School of Information and Computer Sciences

University of California, Irvine

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Ubiquitous computing depends on two moves that critically reframe how we think about human interaction with computation. The first is that it dissolves the personal computer, replacing the paradigm of "one person, one computer" with a model in which many computational devices, operating in ad hoc assemblages, are brought to bear to solve problems. So, the site of interaction moves from a single interface to a range of devices of different sorts, distributed in both space and time. The second is that interaction in the ubicomp mode moves "off the desktop" and into the everyday world, and so an adequate account of interaction must include the relationship between activity and the world in which it is carried out.

From the catalog:

"Principles and design techniques for ubiquitous computing applications. Conceptual basis for tangible and embodied interaction. Interaction in virtual and augmented environments. Design methods and techniques. Design case studies. Examination by project work"

Instructor: Professor Don Patterson

Email: djp3@ics.uci.edu

Lecture: M W F 1:00 - 1:50

Classroom: ICS 253

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