US 12A — Computer Games — Character Design

Fall, 2007

Overview

Well designed characters are critical parts of most computer games. Good design includes visual aspects, animations, and interactions with the rest of the game world.

The assignment has two parts. The first is due at the start of your discussion section on Wednesday, Nov. 14. The second is due at the start of discussion on Nov. 28 (was Nov. 21).

Character Design, Part 1

You will turn in:

  1. A one paragraph description of an original character. Note that you do not have to have a specific game for the character to be part of.
  2. Drawings or renderings of the character in at least three poses. These should be on one or more sheets of paper.
  3. A draft of a finite state machine diagram of the character's behavioral repertoire. You can draw this by hand, or you are welcome to use any drawing software and print out the result.

Make sure your name is on every page!

Character Design, Part 2

You will turn in:

  1. An update of your one paragraph description of an original character; only if you have made changes to what you turned in last week.
  2. A print-out of one of your character's poses which you have rendered into an image file using a software package (e.g. MS Paint). The file should be at least 32 by 32 pixels in size.
  3. An update of the FSM diagram of the character's behavioral repertoire. Again you can draw by hand or with software.
  4. An animation list.
  5. A sound list.