US 12A — Computer Games — Paper #1
Computer Games and Culture
Fall, 2008
Overview
Timelines and typologies run the danger of cutting games
off from their technical and historical conditions of possibility.
— Prof. Peter Krapp
It is unhelpful to disconnect computer games and their history
from other media, or to oppose them to other discourses.
— Prof. Peter Krapp
Computer games are not stand-alone artifacts, but were
and are created by people in response to the technologies,
culture, concerns, and perceived possibilities of their times.
Assignment
In a 750-1000 word essay,
investigate the connections between
some aspect of the history of computer games and
contemporary culture.
Your job is to construct and explain a strong claim (thesis) about
the connections between the "technical and historical
conditions of possibility" and a game (or a small
group of closely related games, or a game mod) on which you focus.
You should limit your research and your paper on
a particular relatively narrow aspect of the history of
culture and computer games.
You may want to focus on
- another aspect of popular culture besides computer
games (for example, in the category of
sports, novels, movies, or music);
- a political, military, economic, or historical event;
- an advance in science or technology;
- the history of the game's creator or the game's
intended audience.
The goal of this paper is to identify and explain a connection
between games and non-game culture. A thesis that states
"Game Z was influenced by games X and Y" does not meet this goal.
Use the APA documentation format (Little Penguin, pp. 101-119).
Use Times New Roman 12 point font, or the nearest
equivalent on your computer, and double spacing.
Put your name and the paper's title at the top of the
first page, and add a footer to the paper which includes
your name.
All multi-page printed work should be stapled in the upper
left hand corner.
Do not put your paper in a binder or envelope of any sort.
Advice
- College-level writing is the product of much thought,
study, revision, and hard work. Plan for this.
- A strong thesis will make the paper easier to write.
- You can select your topic from this list:
- Alternative Input and Output (e.g., smell, pain, breath, brainwaves)
- Physical / Gestural / Tangible Interfaces
- Mixed / Virtual Reality
- Artificial Characters and Narrative
- Hacktivism / Security
- Location / Context Aware Media
- Identity (national, racial, sexual)
- Games as Politics or Political Activism
- Environment / animal welfare / multi-national corporations
- Misuse of Technology
- Non-digital approaches to virtuality
- Adapting digital to reinterpret analog
- Your paper should have a clear beginning, middle, and end.
In the first paragraph, introduce your topic and state
your thesis. In the middle, marshall your evidence and
build support for your thesis. Make sure each paragraph
makes sense as a logical unit. In the final paragraph,
summarize your argument and restate your thesis.
- You are welcome to include images in your paper. Make
sure you reference their sources.
- You are writing a college level academic essay. Avoid
slang, overblown rhetoric, fanboyisms, and humor.
- Don't assume your reader knows the game or the historical/cultural
context you are writing about. Describe each succinctly.
- As a writer and peer-reviewer, read and follow the excellent
advice in A Student Guide to Writing at UC Irvine,
Fourteenth Ed., pp 45-55.
The Paper's Progress
For this paper you will bring to discussion
several preliminary versions of your paper;
however, it is likely that to produce a truly fine piece
of writing and research you will need to do much more
writing and rewriting that is not brought to class.
The versions of this paper are:
- Topic Proposal.
Write a few sentences describing one or two possible
aspects of culture and computer games which interest
you and seem like good candidates for this paper.
Ideally you should make a claim about this culture and
game nexus. If your initial version of the Topic
Proposal is not approved by your TA, you will revise
it.
- List of Sources, written in APA bibliography entry style.
You must have at least four sources, at least one found in hard copy
form at the UCI library.
For each source, after the bibliography entry write:
- a two or three sentence summary,
- an evaluation of the source in terms of the following criteria:
- Authority — What is the author's credentials and expertise?
- Reliability — How does the publication venue qualify the
article as trustworthy?
- Credibility — How does the quality, tone, and presentation of
evidence in the article make the information believable?
- Usefulness — How can this source be used in your paper?
- Draft Version, two copies brought to discussion on Wednesday, Nov. 5.
One copy will be edited in discussion by a classmate, and the
other will be edited by a TA.
The word "draft" does not imply sloppy or hastily written.
Your draft should be good enough for an A- in high school.
In particular, it should be the full length, should include
all images you want in your final paper, should have a full
references section, and should have no
mechanical errors.
- Final Version, turned in electronically, and
a paper copy brought to discussion on Wednesday, Nov. 19.
Follow the APA style. Do not include an Abstract.
Note that the References section should not include the
summaries and evaluations you wrote in your List of Sources
(however, you may certain work these sentences into the
body of your paper, if appropriate).
The items in the References section will probably not be
exactly the same ones as in your earlier List of Sources.
How To Turn In Your Work
Topic Proposal
Bring one printed copy (double spaced,) to discussion (at library) on Oct. 8.
Bring a (possibly revised) version to discussion on Oct. 15,
for peer review and discussion.
Keep this copy.
List of Sources
Bring one printed copy to discussion on Oct. 15.
A peer editor will review and sign it. Keep this copy.
The draft
Bring two printed copies to discussion on Nov. 5.
A peer editor will edit and sign one copy, and a TA will edit
the other copy and return it to you in discussion on Nov. 12.
Keep both copies
Final Version
Staple together your final version (on top), the draft
edited by a TA (below it),
the peer-edited draft (below that),
your List of Sources (below that)
and your Topic Proposal (at the bottom).
Do not put this bundle in any sort of cover or binder.
Make sure your name is on every page.
Hand this bundle to the TA at the start of discussion.
You will also turn in two electronic copies of your
final version.
- On the web, go to eee.uci.edu
- Log in with your UCInetID.
- Click on MyEEE.
- Under UNI STU 12A COMPUTER GAMES 1 Lec A (87650), click on Dropbox.
- Upload your paper into the US 12A Paper #1 drop box.
- Log out.
- Now, go to TurnItIn.com
- Click on "New Users" at the top right of the page.
- Select "student" as your user type. Follow instructions to set up a user profile.
The class ID is 2507562 and the password is seriousgames.
Use your UCInetID with @uci.edu for your email address.
- Upload your paper for the class US12 Games.
- Log out.
The due date and time for the electronic version is
Wednesday, Nov. 19, 8:55 a.m., this is the same for
all sections.
Your paper will be considered late if both electronic versions
are not submitted by that time. Turn in the paper version
at the start of your discussion section.
Grading
The paper will be graded with
this rubric.