| Instructors: | Dan Frost | frost@uci.edu | office hours Tuesdays 10:00-10:50 (Donald Bren Hall 5058) |
| Peter Krapp | krapp@uci.edu | no office hours this quarter | |
| Bill Tomlinson | wmt@uci.edu | office hours Tuesdays, 1:00-2:00 (Donald Bren Hall 5068) | |
| TAs: | Garnet Hertz | ghertz@uci.edu | office hours Wednesdays, 8:00-9:00 (DBH 1420) |
| Josef Nguyen | josefn@uci.edu | office hours TBD | |
| Lectures: | T Th 11:00-12:20 | PSCB 120 | |
| Labs & Discussions: | M, W 9:00-9:50 | ICS 192 & DBH 1420 | |
| M, W 10:00-10:50 | ICS 192 & DBH 1420 | ||
| M, W 11:00-11:50 | ICS 192 & DBH 1420 | ||
| M, W 12:00-12:50 | ICS 192 & DBH 1420 |
FIP sequences engage students on an important topic or set of problems from the perspective of three different disciplines. Designed for and limited to a maximum enrollment of 80 freshmen, the sequences are taught by three faculty, from three departments and at least two schools with two graduate teaching assistants. Writing provides the thread that enables students to connect the various perspectives. Students who participate in all three quarters of a FIP sequence will:
US 12A is part of UCI's First-Year Integrated Program. Throughout the year we will be investigating computer games as artistic, cultural, and technological phenomena. At the conclusion of US 12ABC, you will be able to:
An important theme of this course is collaboration. All but the simplest computer games are created by more than one person. We want to promote a collaborative spirit throughout the course, while being aware of the need for each student to master the material individually and to receive a grade based on his or her own performance.
Subject to change:
| Wk | Date | Topic | Who | Readings | Notes and Assignments |
| 0 | 9/25 | Introductions | Frost, Tomlinson | Homework for Week 1 | |
| 1 | 9/29 | Lab 1: Scratch | Nguyen | Lab 1 | |
| 9/30 | Ping, Pong: the archeology of interaction | Krapp | Read Poole,
The Origin of Species (chapter 2); Read the UCI Policy on Academic Honesty |
A-G: Where do the section headings (e.g. "Happiness is a warm gun") come from? H-M: What is meant by 'soi-disant "simulation"'? Explain the italics and quotation marks, too. N-Z: Why are sports games called "perverse-looking"? Post answers on the US 12A Noteboard before 11:00 am. |
|
| 10/1 | Discussion | Hertz | Discussion notes at
http://www.conceptlab.com/uci/us12a/
Fipnic! 5:00-7:00 tonight, Aldrich Park |
||
| 10/2 | Action, quest, plan: games as discourse | Krapp | Read Salen and Zimmerman, Rules of Play | A-Z: Explain in your own words what the authors mean by "resistance." Post responses on the US 12A Noteboard before 11:00 am. | |
| 2 | 10/6 | Lab 2: Scratch | Nguyen | Lab 2 | |
| 10/7 | Scratch | Frost | |||
| 10/8 | Discussion — Library Orientation meet today at Science Library Interactive Learning Center Classroom 164 | Hertz | Discussion notes at
http://www.conceptlab.com/uci/us12a/
Paper #1 Topic Proposal due. |
||
| 10/9 | Machinima: playing with games | Krapp | Short diagnostic essay due electronically on Friday (10/10) at 8:00 p. m. | ||
| 3 | 10/13 | Lab 3: Scratch | Nguyen | Lab 3 | |
| 10/14 | Designing Characters | Tomlinson | Read Top Ten Hurdles Facing Game Designers Today (make sure you click through to read all 10) | Which of these 10 challenges, if fully solved five years from now, would make the biggest difference in computer games. Why? Post responses on the US 12A Noteboard before 11:00 am. |
|
| 10/15 | Discussion | Hertz | Discussion notes at
http://www.conceptlab.com/uci/us12a/
Paper #1 List of Sources due |
||
| 10/16 | Designing characters | Tomlinson | Read Lasseter, Principles of Traditional Animation Applied to 3D Computer Animation (from an on-campus computer) (local copy) | "Overlapping is critical to conveying main ideas of the story." Give an example which illustrates this. Post responses on the US 12A Noteboard before 11:00 am. |
|
| 4 | 10/20 | Lab 4: Scratch | Nguyen | Lab 4 First part of character design assignment due |
|
| 10/21 | Scratch 2 | Frost | |||
| 10/22 | Discussion | Hertz | Discussion notes at http://www.conceptlab.com/uci/us12a/ | ||
| 10/23 | Animation / Programming Languages |
Frost | Simple.html Scores.xls |
||
| 5 | 10/27 | Lab 5: Scratch | Nguyen | Lab 5 Second part of character design assignment due |
|
| 10/28 | Artificial Intelligence | Frost | BaldursGateScript.pdf | ||
| 10/29 | Discussion | Hertz | Discussion notes at http://www.conceptlab.com/uci/us12a/ | ||
| 10/30 | Midterm | Take a look at last year's midterm, which should not be construed as a study-guide to this year's midterm. | |||
| 6 | 11/3 | Lab 6: Scratch | Nguyen | Lab 6 Third part of character design assignment due |
|
| 11/4 | Midterm Post Mortem Artificial Intelligence |
Frost | Midterm notes | ||
| 11/5 | Discussion | Hertz | Discussion notes at
http://www.conceptlab.com/uci/us12a/
Paper #1 Draft due |
||
| 11/6 | TBD | Frost | |||
| 7 | 11/10 | Lab 7: Scratch | Nguyen | Lab 7 | |
| 11/11 | Veterans Day | ||||
| 11/12 | Discussion | Hertz | Discussion notes at http://www.conceptlab.com/uci/us12a/ | ||
| 11/13 | Interactivity | Tomlinson | Read Reynolds, Flocks, Herds, and Schools: A Distributed Behavioral Model | How could the "flocks" described in the paper be used in a computer game? Post responses on the US 12A Noteboard before 11:00 am. |
|
| 8 | 11/17 | Lab 8: Game Development | Nguyen | Game development project | |
| 11/18 | Game Design | Frost | Read Crawford, The Art of Computer Game Design, Chapters 1 & 2 | "Accuracy is the sine qua non of simulations; clarity the sine qua non of games." Select any
game you have played and, viewing it as a (partial) simulation, comment on its tradeoff between
accuracy and clarity.
(First look up sine qua non
if you aren't sure what it means.) Post your response on the US 12A Noteboard before 11:00 am. |
|
| 11/19 | Discussion | Hertz | Discussion notes at
http://www.conceptlab.com/uci/us12a/ Paper #1 due |
||
| 11/20 | Interactivity | Tomlinson | Read Crawford, The Art of Computer Game Design, Chapters 3 & 4 | A-L: What attributes does Crawford say characterize all games? M-Z: Which of the motivations that Crawford lists for game playing is most important to you? Why? Post responses on the US 12A Noteboard before 11:00 am. |
|
| 9 | 11/24 | Lab 9: Game Development | Nguyen | Game development project |
|
| 11/25 | Interactivity | Tomlinson | |||
| 11/26 | Discussion | Hertz | Discussion notes at http://www.conceptlab.com/uci/us12a/ | ||
| 11/27 | Thanksgiving | ||||
| 10 | 12/1 | Lab 10: Game Development | Nguyen | Game development project |
12/2 | Game Project Reviews |
| 12/3 | Discussion | Hertz | Discussion notes at http://www.conceptlab.com/uci/us12a/ | ||
| 12/4 | Game Project Reviews | ||||
| F | 12/9 | FINAL EXAM, 10:30-12:30, PSCB 120 | |||
The grade for the quarter will be determined based on your total points. Points are allotted as follows:
| Papers Diagnostic 3 Paper #1 17 | 20 |
| Exams Midterm 10 Final 20 | 30 |
| Homeworks and Projects Several Short Assignments 15 Game Project 20 | 35 |
| Participation Labs 5 Discussions 5 Noteboard Postings 5 | 15 |
| TOTAL | 100 |
The grade will be based on the total points, using a standard "straight" scale: 90's are As, 80's are Bs, 70s are Cs, 60s are Ds, and below 60 is Failing. We reserve the right to change the precise cut-off points.
Except for the Participation components, scores are based on the quality of the work turned in, not on the time spent or the effort expended. Also, note that there is no "extra credit" in US 12A.
For the writing portion of the class, you should have two books which are also assigned in Writing 39B:
UCI offers several kinds of assistance to writers. The website of the UCI Campus Writing Coordinator at http://www.writing.uci.edu/ has a great deal of information. We particularly recommend the Writing and Library Research Peer Tutors and the Learning and Academic Resource Center (LARC).
Online Scratch downloads, documentation, and tutorials are at:
Do not claim as your own the words or ideas of others. When you collaborate with or are helped by a classmate, give credit. When in doubt, talk with a TA or professor before turning in your work. A single act of cheating or academic dishonesty can seriously mar your career at UCI. Familiarize yourself with the UCI Policy on Academic Honesty, particularly Section C, "What is Academic Dishonesty?" and Section D "Procedures for Dealing with Incidents of Academic Dishonesty."
Students may add (space permitting) or drop US 12A, up to the end of the second week of classes (Oct. 10), with the instructor's signature on an "Add" card. Students may add only if they are caught up on all readings and assignments. Students may drop after the second week only in exceptional circumstances.
Check your UCInetID email frequently; we will occasionally need to get in touch with you by email. Please feel free to send email to the course staff: use your UCInetID account, put US 12 in the subject line, and include your name in the message body. This web page syllabus will be updated over the course of the quarter, so please look at it regularly.
Even though you are young and reasonably healthy, as a user of computers you are at risk for several computer-related health problems, particularly RSI (repetitive-strain injury). Please read and follow the good advice at the Bren School's Computer Health and Safety web page.
Any student who feels he or she may need an accommodation based on the impact of a disability should contact Prof. Frost privately to discuss his or her specific needs. Also contact the Disability Services Center at (949) 824-7494 as soon as possible to better ensure that such accommodations are implemented in a timely fashion.
The ten week quarter will pass very quickly, and it is essential that all work be turned in on time so you can move on to the next assignment. If possible, contact your TA as soon as you realize an assignment will be late. In general, the policy is a 10% penalty for work up to 24 hours late, 20% penalty for work 25 to 48 hours late, and later work is not accepted without approval from a professor.
Not during class, please.
No computers or laptops may be used in lecture or discussion during the first three weeks of the quarter. After the third week, use of laptops to take notes may be permitted, subject to the rule that the wireless connection to the Internet is disabled. Breaking this rule will mean your permission to use a laptop in class is revoked for the rest of the quarter. Playing of games is, alas, strictly forbidden. Turn off cell phones during class.
If you think your work has not been correctly or fairly scored, talk with your TA. If you are still not satisfied, talk with Prof. Frost. All score disputes must be brought up within one week after the work is returned. If you have a concern pertaining to your final exam score or your grade, contact Prof. Frost before the end of the first week of the Winter quarter.