US 12A — Computer Games as Art, Culture, and Technology

Fall, 2008

Who, When, Where

Instructors: Dan Frost frost@uci.edu office hours Tuesdays 10:00-10:50 (Donald Bren Hall 5058)
Peter Krapp krapp@uci.edu no office hours this quarter
Bill Tomlinson wmt@uci.edu office hours Tuesdays, 1:00-2:00 (Donald Bren Hall 5068)
TAs: Garnet Hertz ghertz@uci.edu office hours Wednesdays, 8:00-9:00 (DBH 1420)
Josef Nguyen josefn@uci.edu office hours TBD
Lectures: T Th 11:00-12:20    PSCB 120  
Labs & Discussions: M, W 9:00-9:50 ICS 192 & DBH 1420  
M, W 10:00-10:50 ICS 192 & DBH 1420  
M, W 11:00-11:50 ICS 192 & DBH 1420  
M, W 12:00-12:50 ICS 192 & DBH 1420  

The Tao of FIP

FIP sequences engage students on an important topic or set of problems from the perspective of three different disciplines. Designed for and limited to a maximum enrollment of 80 freshmen, the sequences are taught by three faculty, from three departments and at least two schools with two graduate teaching assistants. Writing provides the thread that enables students to connect the various perspectives. Students who participate in all three quarters of a FIP sequence will:

What and Why

US 12A is part of UCI's First-Year Integrated Program. Throughout the year we will be investigating computer games as artistic, cultural, and technological phenomena. At the conclusion of US 12ABC, you will be able to:

  1. identify the genre of a computer game and place the game in an historical context;
  2. understand how computer game technology and techniques are used for purposes other than entertainment;
  3. design new computer games based on a variety of themes, patterns, and genres;
  4. implement simple code, art, and sound/music within a computer game.

An important theme of this course is collaboration. All but the simplest computer games are created by more than one person. We want to promote a collaborative spirit throughout the course, while being aware of the need for each student to master the material individually and to receive a grade based on his or her own performance.

Schedule of Meetings and Assignments

Subject to change:
 
Wk Date Topic Who Readings Notes and Assignments
0 9/25 Introductions Frost, Tomlinson   Homework for Week 1
1 9/29 Lab 1: Scratch Nguyen   Lab 1
9/30 Ping, Pong: the archeology of interaction Krapp Read Poole, The Origin of Species (chapter 2);
Read the UCI Policy on Academic Honesty
A-G: Where do the section headings (e.g. "Happiness is a warm gun") come from?
H-M: What is meant by 'soi-disant "simulation"'? Explain the italics and quotation marks, too.
N-Z: Why are sports games called "perverse-looking"?
Post answers on the US 12A Noteboard before 11:00 am.
10/1 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
Fipnic! 5:00-7:00 tonight, Aldrich Park
10/2 Action, quest, plan: games as discourse Krapp Read Salen and Zimmerman, Rules of Play A-Z: Explain in your own words what the authors mean by "resistance." Post responses on the US 12A Noteboard before 11:00 am.
2 10/6 Lab 2: Scratch Nguyen   Lab 2
10/7 Scratch Frost    
10/8 Discussion — Library Orientation meet today at Science Library Interactive Learning Center Classroom 164 Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
Paper #1 Topic Proposal due.
10/9 Machinima: playing with games Krapp   Short diagnostic essay due electronically on Friday (10/10) at 8:00 p. m.
3 10/13 Lab 3: Scratch Nguyen   Lab 3
10/14 Designing Characters Tomlinson Read Top Ten Hurdles Facing Game Designers Today (make sure you click through to read all 10) Which of these 10 challenges, if fully solved five years from now, would make the biggest difference in computer games. Why?
Post responses on the US 12A Noteboard before 11:00 am.
10/15 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
Paper #1 List of Sources due
10/16 Designing characters Tomlinson Read Lasseter, Principles of Traditional Animation Applied to 3D Computer Animation (from an on-campus computer) (local copy) "Overlapping is critical to conveying main ideas of the story." Give an example which illustrates this.
Post responses on the US 12A Noteboard before 11:00 am.
4 10/20 Lab 4: Scratch Nguyen   Lab 4
First part of character design assignment due
10/21 Scratch 2 Frost    
10/22 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
10/23 Animation /
Programming Languages
Frost   Simple.html
Scores.xls
5 10/27 Lab 5: Scratch Nguyen   Lab 5
Second part of character design assignment due
10/28 Artificial Intelligence Frost   BaldursGateScript.pdf
10/29 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
10/30 Midterm     Take a look at last year's midterm, which should not be construed as a study-guide to this year's midterm.
6 11/3 Lab 6: Scratch Nguyen   Lab 6
Third part of character design assignment due
11/4 Midterm Post Mortem
Artificial Intelligence
Frost   Midterm notes
11/5 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
Paper #1 Draft due
11/6 TBD Frost    
7 11/10 Lab 7: Scratch Nguyen   Lab 7
11/11 Veterans Day
11/12 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
11/13 Interactivity Tomlinson Read Reynolds, Flocks, Herds, and Schools: A Distributed Behavioral Model How could the "flocks" described in the paper be used in a computer game?
Post responses on the US 12A Noteboard before 11:00 am.
8 11/17 Lab 8: Game Development Nguyen   Game development project
11/18 Game Design Frost Read Crawford, The Art of Computer Game Design, Chapters 1 & 2 "Accuracy is the sine qua non of simulations; clarity the sine qua non of games." Select any game you have played and, viewing it as a (partial) simulation, comment on its tradeoff between accuracy and clarity. (First look up sine qua non if you aren't sure what it means.)
Post your response on the US 12A Noteboard before 11:00 am.
11/19 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/

Paper #1 due
11/20 Interactivity Tomlinson Read Crawford, The Art of Computer Game Design, Chapters 3 & 4 A-L: What attributes does Crawford say characterize all games?
M-Z: Which of the motivations that Crawford lists for game playing is most important to you? Why? Post responses on the US 12A Noteboard before 11:00 am.
9 11/24 Lab 9: Game Development Nguyen   Game development project
11/25 Interactivity Tomlinson    
11/26 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
11/27 Thanksgiving
10 12/1 Lab 10: Game Development Nguyen   Game development project
12/2 Game Project Reviews      
12/3 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12a/
12/4 Game Project Reviews      
F 12/9 FINAL EXAM, 10:30-12:30, PSCB 120  


Assignments and Grading

The grade for the quarter will be determined based on your total points. Points are allotted as follows:

Papers
  Diagnostic 3
  Paper #1 17
20
Exams
  Midterm 10
  Final 20
30
Homeworks and Projects
  Several Short Assignments 15
  Game Project 20
35
Participation
  Labs 5
  Discussions 5
  Noteboard Postings 5 
15
TOTAL  100

The grade will be based on the total points, using a standard "straight" scale: 90's are As, 80's are Bs, 70s are Cs, 60s are Ds, and below 60 is Failing. We reserve the right to change the precise cut-off points.

Except for the Participation components, scores are based on the quality of the work turned in, not on the time spent or the effort expended. Also, note that there is no "extra credit" in US 12A.

Textbooks and Resources

For the writing portion of the class, you should have two books which are also assigned in Writing 39B:

UCI offers several kinds of assistance to writers. The website of the UCI Campus Writing Coordinator at http://www.writing.uci.edu/ has a great deal of information. We particularly recommend the Writing and Library Research Peer Tutors and the Learning and Academic Resource Center (LARC).

Online Scratch downloads, documentation, and tutorials are at:

Policies

Academic Honesty

Do not claim as your own the words or ideas of others. When you collaborate with or are helped by a classmate, give credit. When in doubt, talk with a TA or professor before turning in your work. A single act of cheating or academic dishonesty can seriously mar your career at UCI. Familiarize yourself with the UCI Policy on Academic Honesty, particularly Section C, "What is Academic Dishonesty?" and Section D "Procedures for Dealing with Incidents of Academic Dishonesty."

Add / Drop Policy

Students may add (space permitting) or drop US 12A, up to the end of the second week of classes (Oct. 10), with the instructor's signature on an "Add" card. Students may add only if they are caught up on all readings and assignments. Students may drop after the second week only in exceptional circumstances.

Communication

Check your UCInetID email frequently; we will occasionally need to get in touch with you by email. Please feel free to send email to the course staff: use your UCInetID account, put US 12 in the subject line, and include your name in the message body. This web page syllabus will be updated over the course of the quarter, so please look at it regularly.

Health

Even though you are young and reasonably healthy, as a user of computers you are at risk for several computer-related health problems, particularly RSI (repetitive-strain injury). Please read and follow the good advice at the Bren School's Computer Health and Safety web page.

Special Accommodations

Any student who feels he or she may need an accommodation based on the impact of a disability should contact Prof. Frost privately to discuss his or her specific needs. Also contact the Disability Services Center at (949) 824-7494 as soon as possible to better ensure that such accommodations are implemented in a timely fashion.

Late Work

The ten week quarter will pass very quickly, and it is essential that all work be turned in on time so you can move on to the next assignment. If possible, contact your TA as soon as you realize an assignment will be late. In general, the policy is a 10% penalty for work up to 24 hours late, 20% penalty for work 25 to 48 hours late, and later work is not accepted without approval from a professor.

Lunch

Not during class, please.

Computers and Cell Phones in Class

No computers or laptops may be used in lecture or discussion during the first three weeks of the quarter. After the third week, use of laptops to take notes may be permitted, subject to the rule that the wireless connection to the Internet is disabled. Breaking this rule will mean your permission to use a laptop in class is revoked for the rest of the quarter. Playing of games is, alas, strictly forbidden. Turn off cell phones during class.

Disputes on scores and grades

If you think your work has not been correctly or fairly scored, talk with your TA. If you are still not satisfied, talk with Prof. Frost. All score disputes must be brought up within one week after the work is returned. If you have a concern pertaining to your final exam score or your grade, contact Prof. Frost before the end of the first week of the Winter quarter.