US 12C — Computer Games as Art, Culture, and Technology

Spring, 2008

Who, When, Where

Instructors: Dan Frost frost@uci.edu office hours Wednesdays 10:00-12:00 (Donald Bren Hall 5058)
Peter Krapp krapp@uci.edu office hours Wednesdays, 11:00-12:00 (HIB 212)
Bill Tomlinson wmt@uci.edu office hours Tuesdays, 1:00-2:00 (Donald Bren Hall 5068)
TAs: Garnet Hertz ghertz@uci.edu office hours Mondays, 8:00-9:00 (Calit2 4300.82)
Eric Baumer ebaumer@uci.edu office hours Tuesdays, 1:00-2:00 (Calit2 2006)
Lectures: T Th 11:00-12:20    SH 128  
Discussions & Labs: M, W 9:00-9:50 RH 190 & ICS 364  
M, W 10:00-10:50 RH 190 & ICS 364  
M, W 11:00-11:50 RH 190 & ICS 364  
M, W 12:00-12:50 RH 190 & ICS 364  

What and Why

US 12C is part of UCI's First-Year Integrated Program. Throughout the year we will be investigating computer games as artistic, cultural, and technological phenomena. An important theme of this course is collaboration. All but the simplest computer games are created by more than one person, and when we study a computer game we participate in a dialogue or negotiated process of sorts that includes the creators of the game, other players, society at large, and ourselves. We want to promote a collaborative spirit throughout the course, while being aware of the need for each student to master the material individually and to receive a grade based on his or her own performance. At the conclusion of US 12ABC, you will be able to:

  1. identify the genre of a computer game and place the game in an historical context;
  2. understand how computer game technology and techniques are used for purposes other than entertainment;
  3. design new computer games based on a variety of themes, patterns, and genres;
  4. implement simple code, art, and sound/music within a computer game.

Because US 12ABC satisfies part of your lower-division writing requirement, in each quarter you will be writing research-based, college-level papers. You will learn to:

  1. summarize and respond critically to an argument made by another writer;
  2. formulate an argument of your own and explore it fully;
  3. construct an annotated bibliography that identifies and summarizes at least six sources possibly useful to a research question you pose about a topic;
  4. compose a coherent essay that demonstrates critical thinking, analyzes sources, and considers multiple perspectives;
  5. convey your thesis and integrate your research and your arguments in fluent, well-organized sentences and paragraphs;
  6. draw substantive, evaluative conclusions in response to a thesis you put forth.

An essential component of being a good writer is understanding the multi-stage process of composing written work. In US 12ABC you will learn to:

  1. propose, plan, and undertake a research project that involves a number of writing activities;
  2. develop strategies for generating, revising, editing, and proofreading an essay;
  3. be an effective peer review editor, and to receive and integrate peer review comments into your writing;
  4. format an essay in a discipline-appropriate style;
  5. compose a grammatically correct, proofread and edited final draft.

Schedule of Meetings and Assignments

Subject to change:
 
Wk Date Topic Who Readings Notes and Assignments
1 3/31 (No Discussion) Hertz    
4/1 Military Simulations Krapp Prensky, True Believers: Digital Game-Based Learning in the Military  
4/2 (No Lab) Baumer    
4/3 The Game of War Alex Galloway Galloway's Home Page More on the litigation Galloway mentioned.
2 4/7 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
4/8 Game Criticism Krapp McKenzie Wark, Digital Allegories Diagnostic takes place of NoteBoard posting.
4/9 Lab Frost / Hertz   Game Project
4/10 GAM3R 7H30RY McKenzie Wark Wark, GAM3R 7H30RY web site
Wark, Interview with Harvard University Press (mp3 format)
In the interview, Wark says that Second Life isn't "there yet." What does he mean? Post your short answer to the US 12C NoteBoard before 11:00 am.
3 4/14 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
4/15 Ucigame Refresher Frost    
4/16 Lab Baumer   Game Project
4/17 MMORPG Design Tomlinson    
4 4/21 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
4/22 Games for Education Tomlinson    
4/23 Lab Baumer   Game Project
4/24 The Arden Project and the Dilemmas of the Serious Games Movement Elizabeth Losh Castronova, Arden Slows Down, Takes Breather
Ian Bogost, Procedural Rhetoric (pp. 1-4 required, the rest recommended)
What's your impression of Castronova, based on his original posting and his responses to comments? Give evidence to support your answer. Post to the US 12C NoteBoard before 11:00 am.
5 4/28 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
4/29 Design Pitches Frost (MC)    
4/30 Lab Baumer   Game Project
5/1 Midterm      
6 5/5 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
5/6 Interactive Narrative Frost    
5/7 Lab Baumer   Game Project
5/8 Game Design and Criticism Frost    
7 5/12 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
5/13 MMOs Dave Kosak    
5/14 Lab Baumer   Game Project
5/15 Game Economies Krapp Malaby, Parlaying Value
Dibbell, The Life of the Chinese Gold Farmner
 
8 5/19 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
5/20 MMORPG Technology Frost   One page poster on Perceiving-the-present discussed in lecture.
5/21 Lab Baumer   Game Project
5/22 Open Source Walt Scacchi    
9 5/28 Discussion Hertz   SL Game Project
5/27 Enduring mysteries of space, time, and computer games — explained! Frost   Yochai Benkler: Open-source economics
Clay Shirkey: Cognitive Surplus
Eric Raymond: The Cathedral and the Bazaar
Johnny Chung Lee: Desktop VR using the Wii Remote
5/28 Lab Baumer   Game Project
5/29 Summary and Wrap-up Tomlinson    
10 6/2 Discussion Hertz   Discussion notes at http://www.conceptlab.com/uci/us12c/
6/3 Game Project Demos      
6/4 Lab Baumer   Game Project
6/5 Game Project Demos      
F 6/10 FINAL EXAM, 10:30-12:30, SH 128  


Assignments and Grading

The grade for the quarter will be determined based on your total points. Points are allotted as follows:

Exams
  Midterm 10
  Final 15
25
Game
  Design Doc 25
  Playable 25
50
Participation
  Labs 10
  Discussions 10
  Noteboard Postings 5 
25
TOTAL  100

The grade will be based on the total points, using a standard "straight" scale: 90's are As, 80's are Bs, 70s are Cs, 60s are Ds, and below 60 is Failing. We reserve the right to change the precise cut-off points.

Except for the Participation components, scores are based on the quality of the work turned in, not on the time spent or the effort expended. Also, note that there is no "extra credit" in US 12B.

Textbooks and Resources

For the writing portion of the class, you should have two books which are also assigned in Writing 39B:

UCI offers several kinds of assistance to writers. The website of the UCI Campus Writing Coordinator at http://www.writing.uci.edu/ has a great deal of information. We particularly recommend the Writing and Library Research Peer Tutors and the Learning and Academic Resource Center (LARC).

We are not assigning a specific textbook on Java programming, but you may find it helpful to have one. All books seem to cover much more of the language than you'll need for this class, so we recommend looking over a few in the bookstore and choosing the one that seems the clearest to you. There are also some valuable on-line resources for Java (however, most of these do assume you have a programming background):

Policies

Academic Honesty

Do not claim as your own the words or ideas of others. When you collaborate with or are helped by a classmate, give credit. When in doubt, talk with a TA or professor before turning in your work. A single act of cheating or academic dishonesty can seriously mar your career at UCI. Familiarize yourself with the UCI Policy on Academic Honesty, particularly Section C, "What is Academic Dishonesty?" and Section D "Procedures for Dealing with Incidents of Academic Dishonesty."

Add / Drop Policy

Students may add or drop US 12B up to the end of the second week of classes (Jan. 18), with the instructor's signature on an "Add" card. Students may add only if they are caught up on all readings and assignments. Students may drop after the second week only in exceptional circumstances.

Communication

Check your UCInetID email frequently; we will occasionally need to get in touch with you by email. Please feel free to send email to the course staff: use your UCInetID account, put US 12 in the subject line, and include your name in the message body. This web page syllabus will be updated over the course of the quarter, so please look at it regularly.

Health

Even though you are young and reasonably healthy, as a user of computers you are at risk for several computer-related health problems, particularly RSI (repetitive-strain injury). Please read and follow the good advice at the Bren School's Computer Health and Safety web page.

Special Accommodations

Any student who feels he or she may need an accommodation based on the impact of a disability should contact Prof. Frost privately to discuss his or her specific needs. Also contact the Disability Services Center at (949) 824-7494 as soon as possible to better ensure that such accommodations are implemented in a timely fashion.

Late Work

The ten week quarter will pass very quickly, and it is essential that all work be turned in on time so you can move on to the next assignment. If possible, contact your TA as soon as you realize an assignment will be late. In general, the policy is a 10% penalty for work up to 24 hours late, 20% penalty for work 25 to 48 hours late, and later work is not accepted without approval from a professor.

Lunch

Not during class, please.

Computers and Cell Phones in Class

In lectures and discussions, you may use a notebook computer to take notes, but you must first disable your wireless connection to the Internet. Playing of games is, alas, strictly forbidden. Turn off cell phones during class.

Disputes on scores and grades

If you think your work has not been correctly or fairly scored, talk with your TA. If you are still not satisfied, talk with Prof. Frost. All score disputes must be brought up within one week after the work is returned. If you have a concern pertaining to your final exam score or your grade, contact Prof. Frost before the end of the first week of the Winter quarter.