- Who are the Mechanical Turkers? Explorations of Mechanical Turk Workers
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Amazon.com's Mechanical Turk (http://www.mturk.com) is an online system in which workers are paid small sums of money to work on projects that, while quick and easy for a human, are very difficult for computers to perform correctly and efficiently--for example, identifying and object in an image or categorizing data. Furthermore, workers have little or not context for the work they perform through this highly mediated system. In this project, we explore the question of who are the Mechanical Turkers, looking to identify the kinds of people who work on MTurk and understand the reasons (both intrinsic and extrinsic) for their participation. We are also considering how the ubiquity of monetary rewards may shape the interactions with and potential exploitations within this crowdsourcing system.
- A Better Carbon Calculator
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A popular way for people to understand their environmental impact is by using an online carbon footprint calculator. Although there are a variety of such calculators available, the majority share the same form of user interaction. We analyze how, with this mode of interaction, most calculators focus on the environmental impact of individual actions without drawing attention to the broader impacts of those actions on the surrounding community and world. To address these problems, we present the Better Carbon calculator, which uses collaborative filtering and location- based calculation to provide an individual footprint estimate while simultaneously affecting and improving the estimates for other people in a user's community. This method also allows Better Carbon to be more extendable, as additional forms of impact can be considered without requiring additional user effort. Better Carbon can thus provide quicker and easier footprint estimates, and help the process of calculating a carbon footprint create stronger linkages within the communities of its users.
Better Carbon can be found at http://www.bettercarbon.com
- Mobile Cinematography & Retargeting to Mobile Devices
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Mobile devices such as mobile phones are becoming more ubiquitous and gaining more capabilities, leading to their increasing use as portable media players. However, the great majority of produced visual media is targeted towards devices with larger displays and greater hardware capabilities, making it difficult for these media to be presented on mobile devices. These differences will only increase as multimedia becomes more and more interactive, such as with increasingly popular mobile games. In this project, we are exploring methods for retargeting visual media to mobile devices, considering how such methods have been applied to text, still images, and video content, and considering implications for the retargeting of games and virtual worlds.