Game mechanics

Game mechanics are a construct of elements and rules intended to produce an enjoyable game, such as
Turns: a segment of the game set aside for certain actions to happen before moving on to the next turn
Action points: what players may do on their turns is influenced by a budget of “action points” they get.
Bidding: players make competitive bids to determine who may perform particular actions
Capture/Eliminate: the number of tokens a player owns is related to his current strength in the game
Movement: governs how tokens are allowed to move, and when

Gaming-specific(?) guidelines
Instantiations of more general HCI guidelines