ABOUT ME
I am a computer science Ph.D. student at UC Irvine. I work at School of Information and Computer Sciences
with the Computational
Vision Group. My research interests includes computer graphics, computer
vision,
image/video processing, machine learning and
multimedia hardware architecture.
Previously, I completed my M.S in Image-Based Rendering Lab, and B.S.,
both in National Tsing Hua University, Hshinchu, Taiwan.
My Curriculum Vitae is available here.
SELECTED PROJECTS
|
|
Example-based Shape from
Texture Using
Kinect to collect large indoor image dataset and
extract texture and depth information to reconstruct 3D geometry from single
new image with mathematical optimization |
||
|
|
Content-based Image
Search Engine Large scale image search using bag of visual words with Inverted Files,
Min-Hash and Locality Sensitive Hashing(LSH) |
||
|
|
Real-Time Relighting of Surface
Light Field Use incomplete data
clustering to estimate environment illumination from surface reflection
field, with Pre-computed
Radiance Transfer (PRT) and GPU shader to
accelerate image-based lightsing |
||
|
|
Discrete Poisson
Equation Solver and Applications The fundamental numerical method
which manipulates gradients of images/video/surfaces for computational photography, 3D surface
reconstruction and video tracking |
||
|
|
3D Model Search Engine Use Spherical Harmonic as shape descriptor to accurately and efficiently
retrieve similar 3D model from database |
||
|
|
Shape from Shading with General BRDFs Extend shape from shading to specular surface
using Gaussian sphere |
||
|
|
Stereo Vision using Graphics
Hardware Using graphics hardware to accelerate stereo matching computation in
real-time |
||
|
|
Relief Texture Mapping using Graphics Hardware Render the surface details of 3D objects by
warping very few 2D images with depth information |