liukc        name                   


ABOUT ME

I am a computer science Ph.D. student at UC Irvine. I work at School of Information and Computer Sciences

with the Computational Vision Group. My research interests includes computer graphics, computer vision,

image/video processing, machine learning and multimedia hardware architecture.

Previously, I completed my M.S in Image-Based Rendering Lab, and B.S., both in National Tsing Hua University, Hshinchu, Taiwan.

My Curriculum Vitae is available here.


SELECTED PROJECTS

result

 

Example-based Shape from Texture

Using Kinect to collect large indoor image dataset and extract texture and depth information to reconstruct 3D geometry from single new image with mathematical optimization

文字方塊:

Content-based Image Search Engine

Large scale image search using bag of visual words with Inverted Files, Min-Hash and

Locality Sensitive Hashing(LSH)

 

Real-Time Relighting of Surface Light Field

Use incomplete data clustering to estimate environment illumination from surface reflection field,

with Pre-computed Radiance Transfer (PRT) and GPU shader to accelerate image-based lightsing

poisson solver

 

Discrete Poisson Equation Solver and Applications

The fundamental numerical method which manipulates gradients of images/video/surfaces for computational

photography, 3D surface reconstruction and video tracking

文字方塊:

3D Model Search Engine

Use Spherical Harmonic as shape descriptor to accurately and efficiently retrieve similar 3D model from database

文字方塊:

Shape from Shading with General BRDFs

Extend shape from shading to specular surface using Gaussian sphere

stereo

 

Stereo Vision using Graphics Hardware

Using graphics hardware to accelerate stereo matching computation in real-time

relief-texture

 

Relief Texture Mapping using Graphics Hardware

Render the surface details of 3D objects by warping very few 2D images with depth information