PRT Simulation in an Immersive Virtual World
Cristina Videira Lopes, Lorrain Kan, Anton Popov and Ricardo Morla
Abstract
Immersive virtual world environments, such
as Second Life$^{TM}$ (SL), have the potential to
dramatically improve the process of analyzing usability
within technically correct system simulations,
long before the system is built. We report our findings with the
SL simulation of a Personal Rapid Transit (PRT) system. The
SL model and simulation were done according to the original
technical
specifications. In interacting with this simulation, the
system designers were able to identify several usability
issues that would have gone unnoticed in a non-immersive simulation
environment. Namely: (1) a problem with the design of the offramp
to the station; (2) further requirements for the design of
the top of the vehicles, so that the suspended track is out of direct
sight of the people inside; (3) further safety requirements
for dealing with unexpected obstacles along the path.
While all of these issues would have been identified upon deployment of the physical prototype, the contribution of our work is to show how usability issues like these can now be identified much earlier, using simulations in a virtual world.
Appears in Proceedings of SIMUTools'2008.
ISBN: 978-963-9799-23-3
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