CompSci (CS) 171 — Introduction to Artificial Intelligence — Summer Session I 2016


Jump to section:

            Current Announcements

            Important Dates

            Place, Time, Instructors

            Goal

            Class Setup

            Textbook

            Grading

            Study Habits

            Syllabus

                        Syllabus Topic Overview

                        Syllabus Reading Overview

                        Week 1

                        Week 2

                                Quiz #1 (Tue., 28 June)

                        Week 3

                                Quiz #2 (Tue., 5 July)

                                Mid-term Exam (Thu., 7 July)

                                “First Guess AI” Project Deadline (Sun., 10 July; lose 10% for every day or fraction late; no submissions accepted after Tue., 12 July).  Results are available here.

                        Week 4

                                Quiz #3 (Tue., 12 July)

                                “Draft AI” Project Deadline (Sun., 17 July; lose 10% for every day or fraction late; no submissions accepted after Tue., 19 July).  Results are available here.

                        Week 5

                                Quiz #4 (Tue., 19 July)

                                “Final AI” Project Deadline (extended to 11:59pm Thu., 28 July; no submissions accepted after Thu., 28 July).  Results are available here.

                        Final Exam (Tue., 26 July)

            Project

            Study Guides --- Previous CS-171 Tests

            Online Resources

            Academic Honesty


Current Announcements:

 

v  Current announcements will appear here, at top-level, for quick and easy inspection.

v  28July2016: As posted to the class mailing list, the FinalAI deadline has been extended to 11:59pm Thu., 28 July; no submissions accepted after Thu., 28 July.

v  27July2016: The Final Exam key has been posted below, and is available here.

v  26 July2016:  Please bring your UCI ID to the Final Exam today. We will check your ID when you turn in your Final Exam, just as we did for the Mid-term Exam. You will need to have your UCI ID to turn in your Final Exam. If you do not have your UCI ID with you, you will have to go home and get it.

v  26July2016: A new StudentResources/ folder has been released that corrects an error in the direction the Java agent initially faces. The agent should and will start facing to the right. Please fix your code as needed!  Please download and install the new Java and tournament shells if you are coding in Java.

v  20July2016: The Quiz #4 key has been posted below and is available here.

v  19July2016: All FirstGuessAI and DraftAI deadlines are extended without penalty to midnight tomorrow, Weds., 20July2016.  You may submit without late penalty any revised code versions of *either* or *both* your FirstGuessAI and DraftAI to their respective EEE DropBox by midnight, tomorrow, Weds. 20July2016. We will run a revised tournament with all of them together, which will replace all previous results.  In the end, your code will be evaluated entirely based on your submission by midnight, tomorrow, Weds. 20July2016, and not on any previous submission.  If you wish to correct a FirstGuessAI submission, please submit it to the EEE FirstGuessAI DropBox.  If you wish to correct a DraftAI submission, please submit it to the DraftAI DropBox.  Please make all desired corrected submissions to the appropriate desired EEE DropBox by midnight, tomorrow, Weds. 20July2016.  If you do so, you will avoid any late penalty.  All late penalties are waived for FirstGuessAI and for DraftAI, and submissions will be accepted without penalty until midnight, tomorrow, Weds. 20July2016.

v  19July2016: New versions of the student coding shells have been released and are available here. Please replace your old shells with these new shells.  As always, you may keep all the “smarts” you have written; simply replace the old shells with new.  Especially, these new coding shells fix problems in the tournament shell about which direction the Java agent begins facing, and they also give the caves used to test FirstGuessAI and DraftAI (relevant Worlds for your use may be found in StudentResources/StudentResources_tournament/Wumpus_World_tournament: Worlds_20160712, Worlds_DraftAI, and Worlds_FirstGuessAI.)

v  16July2016: As an international courtesy to international scholars, on Tuesday, 19 July, we will host a group of visitors from Sookmyung Women's University, South Korea.  They wish to audit the class that day. Please plan to attend class on Tuesday, 19 July, in order to show respect and courtesy from UCI to our international visitors.

v  16July2016: *PLEASE* do fill out and submit your student teaching evaluations for CS-171, Summer Session I. Every student who fills out a course evaluation from UCI for CS-171 will receive a bonus of 1% added to their final grade, free and clear, off the curve, simply a bonus. These evaluations are important to me in improving the CS-171 course offerings, and to UCI in evaluating our success at our educational mission. Many of the good features that you now enjoy in CS-171 were suggested by previous CS-171 students on their student teaching evaluations. I do listen and respond to what you say.

v  16July2016: Our CS-171 Tournament Director, Abdullah Younis, has released the results of FirstGuessAI, which are available here.

v  16July2016: Going forward into the future, your AI has a time limit of 30 seconds total clock time to explore all 4,000 caves. The reason for this time limit is that all FirstGuessAIs --- except one --- explored their 4,000 caves in 10 seconds or less.  That one exceptional AI required what Abdullah described as "days or weeks."  We decided that this outcome was unreasonable and not OK. Consequently, your AI has a time limit of 30 seconds to explore all 4,000 caves, which is 3X longer than any FirstGuessAI (except that outlier) required on all 4,000 caves. We believe this to be a very generous time limit, which should not affect your code unless you are doing something truly unusual. Please advise us if you have a legitimate reason to exceed this 30 second time limit for 4,000 caves.

v  14July2016: The Mid-term Exam key has been posted below and is available here.

v  12July2016: The Quiz #3 key has been posted below and is available here.

v  12July2016: As announced to the class mailing list, you may fix your FirstGuessAI errors or upgrade your code without penalty by depositing a new AssignmentSubmission in EEE DropBox by midnight tonight, Tue., 12July.

v  12July2016: Dr. Lathrop’s office hours today will be 4:00-4:30pm due to a conflict.

v  9July 2016: No Project submissions will be accepted later than the Tuesday following each Sunday deadline. (We need time to run the tournament.) You lose 10% of your project grade on that assignment for each day or fraction thereof that it is late.

v  8July2016: Upon the advice of our Tournament Director, Abdullah Younis, we have changed the Project grading rubric in your favor:

o   First Guess AI (20% of Project grade): It must score >= -200. The purpose of the first guess AI is to get a sense of the code base in action, make sure everything is working properly, report to students whose code didn't compile, fix any bugs that arise, and make sure students are familiar with the submission policies. Setting the pass or fail threshold to -200 tells us that the agent avoids the wumpus and pits a majority of the time.

            Please note that -200 is deliberately a very low threshold for you. The emptyAI class that we package with the java and cpp shells only climbs, so it always scores -1. This class will beat all three RandomAIs. Sometimes, it even beats a PoorAI.

            You are not allowed to turn in emptyAI (or any other agent that only climbs) as your FirstGuessAI.  (We already have emptyAI, so if that was what we wanted, we could just turn it in to ourselves.) You must do something at least slightly more interesting and creative.

o   Draft AI (30% of Project grade): It must score positive (> 0). There is a major difference between scores of -1 and 1. To score a positive value, the agent must successful capture the gold a few times out of 4000 caves, and must have some sort of record keeping to achieve this. This is a big threshold in the sense that it guarantees the agent has some 'smarts'.

o   Final AI (50% of Project grade; Write-up 15%, AI 35%): It must score >= 200. This says that the agent is now able to retrieve the gold better than one out of five times and rarely die.

With this scale, it is clear what is expected of the students. The First Guess should avoid dying and do something slightly interesting. The Draft AI should start to be aware of the board and start record keeping. The Final AI should capture the gold more than 20% of the time and rarely die.

v  8July2016: A new java shell has been released that fixes the bug whereby the agent starts facing down. It is available in the Project section below and also here. Please discard old java shells and download the new one. As always, you can keep any “smart” code you have written, just put it in the new shell.

v  5July2016: As promised in lecture, new project shell versions have been released by the student developers. Please download them, and then discard your old shells. You can keep any “smart” code you have written, just put it into the new shells.  Also, be sure to download and read the updated documentation and background info.

o   General documentation and background info.

o   A C++ shell.

o   A Java shell.

o   A Python shell.

o   A tournament shell.

v  5July2016: The quiz #2 key has been posted below and is available here.

v  5July2016: Please bring your UCI ID to the Mid-term Exam Thursday.

v  5July2016: New project shells will be released later tonight. Please look for and download them, then discard your old shells. You can keep any “smart” code you have written, just put it into the new shells.

v  5July2016: CS-171 Teaching Staff change: Siavash Rezaei is no longer a TA.

v  3July2016: Good news!!  In order to give you more time to code your project, all project due dates are extended from (currently) Friday to (changed to) Sunday. The main reason f this change is to give you more time to code.  You will have a whole additional weekend to write code.

     Fri., 8 July changed to Sun., 10 July: Project “First Guess AI” due.

    Fri., 15 July changed to Sun., 17 July: Project “Draft AI” due.

    Fri., 22 July changed to Sun., 24 July: Project “Final AI” due.

v  3July2016: The tournament shell is released. If your current project shell is older than 2July2016, please discard it and get a current shell.

v  2July2016: New shells have been released.

o   General documentation and background info.

o   A C++ shell.

o   A Java shell.

o   A Python shell.

o   A tournament shell will be available shortly.

We will fix any further problems and issue new shells as necessary. Please watch for and download any new shells, then discard your old shells. You can keep any “smart” code you have written, just put it into the new shells.

v  30Jun2016: New shells have been released.

o   General documentation and background info.

o   A C++ shell.

o   A Java shell.

o   A Python shell.

o   A tournament shell will be available shortly.

 

We will fix any further problems and issue new shells as necessary. Please watch for and download any new shells, then discard your old shells. You can keep any “smart” code you have written, just put it in the new shells.

            To help you get started, we also have released the source code to “RandomAI,” and the executables to RandomAI, PoorAI, AverageAI, and GoodAI (they go by different names in different shells). (Only the Java shell has a propositional logic theorem prover now. The C++ shell has 1,000 random caves for each of 4x4 through 7x7.)

v   

v  29Jun2016: At 1pm on Tue., 5 July, we will have a brief Special Guest Presentation by Teresa Barrett-Bewley of the UC Irvine Blood Donor Center. Please try to arrive early so that you do not miss her presentation.

v  29Jun2016: The CS-171 Teaching Staff office hours have been fixed and are in effect now as follows:

            Yue Yu

Office hours: Wednesday 3:00-4:00pm, or anytime by appointment, in Calit2 room 3301 (building  325 on the UCI campus map, directly adjacent to DBH).

            Abdullah Younis

Office hours: Tuesday noon-12:45pm in DBH room 3013. This time will be a “Project Clinic” where you can get answers to project questions and help with project problems.

Email: younisa@uci.edu

            Richard Lathrop

Office hours: Tuesday 4:00-5:00pm, or anytime by appointment, in DBH room 4224.

Email: rickl@uci.edu

            **** (If you send email, please put “CS-171” somewhere in the Subject line.) ****

These office hours are made available to you in order to help you understand the material and get a better grade, so please do take advantage of them.

v  28Jun2016: The Quiz #1 key has been posted below and is available here.

v  28Jun2016: We are fixing a newly-discovered problem with the project Python subdirectory, and so the project link has been removed until it is fixed (hoped for later tonight).

v  28Jun2016: Abdullah Younis, the Project Tournament Director, has kindly agreed to hold a “Project Clinic” noon-12:45pm each Tuesday in DBH-3013, starting next Tuesday, 5 July. He will help you solve any problems you may encounter with your project.

v  28Jun2016: New shells have been released and are available here and in the Project section below. These new shells should fix many of the problems you have encountered, and also be more compatible with the tournament. Please discard your old shells. You can keep any “smart” code you have written, just put it in the new shells.

v  26Jun2016: Due to the fact that the coding project shells are almost but not quite yet ready, we have changed the project due date deadlines to be more favorable to you. Every previous Tuesday due date is hereby changed to Friday of that same week. This change will give you three more days to code your project for the deadline, and will avoid having both a test and a project deadline due on the same day

v  24Jun2016: As was announced repeatedly in lecture and as appears below, Discussion Section is mandatory. In particular, it is NOT OK to be present for roll call and then leave in the middle of the Discussion Section lecture. If necessary, we will call roll immediately thereafter to identify such a student, who will thereupon lose points. I hope it does not come to this. I hope and expect that students in this class will show respect and courtesy to the TAs who are leading the Discussion Section lectures.

            Your TAs are there only for your benefit, to help you understand the material better and thereby achieve a higher grade. Their experience as TAs is an important part of the UCI educational mission, as part of their training to become future teachers and professors. I will not allow you to interfere with them in achieving the goals of their educational mission.

            In particular, please drink your water, use the bathroom, and answer your cell phone during the break or after Discussion Section. You are not allowed to leave Discussion Section for any reason after roll has been called and before the break.  You will lose points if you do so.

v  23Jun2016: Abdullah Younis, the Project Tournament Director, has agreed to attend the beginning of class each Tuesday to answer questions about the project, the shells, and the tournament. Please accumulate your questions and bring them for him each Tuesday. Also, if you send me email about these topics, please CC Abdullah (younisa@uci.edu).

v  23Jun2016: If you are a wait-listed student who wishes to add the class, please see Dr. Lathrop at the podium immediately after lecture. Students will be added in wait-list order up to the course capacity.

v  23Jun2016: There is now a CS-171 MessageBoard on EEE with two Forums for your use. “CS-171, Intro to AI, Summer Session I, 2016”

v      CS-171 Course Material Discussion: This forum is available for students to discuss aspects of the CS-171 course material. Normal forum • Posters identified • No password required

v      CS-171 Coding Projects Discussion: This forum is available for CS-171 students to discuss various aspects of the coding projects as they go along and reflect upon how, actually, to do it. Normal forum • Identities may be suppressed • No password required

v  21Jun2016: Although this class website is only complete through the first week of classes, I have decided to release it to EEE now anyway in hopes that it will be useful to you for planning purposes. The coding shells will be added tomorrow (22Jun2016), and I will expand the later weeks shortly.

v  21Jun2016: Please see class email dated 21Jun2016 about a REALLY EXCITING experiment being done here at ICS as an Internet of Things study with Google Glass during this summer. You all should respond eagerly and enthusiastically to this request.  You will be provided with a Google Glass device and will use it while walking around campus.  (How exciting is that?) You will receive "alerts" about IoT-related scenarios from the device, answer several questions for each, and perform an exit survey. This is a great opportunity to try a hot new technology (Google Glass) in an important upcoming area (IoT) while advancing computer science research here at ICS. Contact Hosub Lee hosubl@uci.edu.

 

 


Important Dates:

 

·        Tue., 28 June: Quiz #1.

·        Tue., 5 July: Quiz #2.

·        Thu., 7 July: Review for Mid-term Exam, take Mid-term Exam.

·        Sun., 10 July: Project “First Guess AI” due. (Changed in your favor!)

o   Results are available here.

·        Tue., 12 July: Quiz #3.

·        Sun., 17 July: Project “Draft AI” due. (Changed in your favor!)

·        Tue., 19 July: Quiz #4.

·        Thu., 21 July: Review for Final Exam

·        Sun., 24 July: Project “Final AI” due. (Changed in your favor!)

·        Tue, 26 July: Take Final Exam.

 

 


Place, Time, Instructors:

 

Lecture:

Place: HIB 110 (Building 610 on the UCI campus map)
Time: Tuesday/Thursday, 1:00- 3:50pm

Discussion section:

Place: HIB 110 (Building 610 on the UCI campus map)
Time: Thursday, 4:00- 5:50pm

 

Discussion section is REQUIRED and roll will be taken both periods.

 

Instructor:

Richard Lathrop
Office hours: Tuesday 4:00-5:00pm, or anytime by appointment, in DBH room 4224.

Email: rickl@uci.edu

(If you send email, please put “CS-171” somewhere in the Subject line.)

 

TAs:

Yue Yu

Office hours: Wednesday 3:00-4:00pm, or anytime by appointment, in Calit2 room 3301 (building  325 on the UCI campus map, directly adjacent to DBH).

Email: yuey6@uci.edu

(If you send email, please put “CS-171” somewhere in the Subject line.)

 

Coding Project Tournament Director:

Abdullah Younis

Office hours: Tuesday noon-12:45pm in DBH room 3013. This time will be a “Project Clinic” where you can get answers to project questions and help with project problems.

Email: younisa@uci.edu

(If you send email, please put “CS-171” somewhere in the Subject line.)

 

 


Goal:

The goal of this class is to familiarize you with the basic principles of artificial intelligence. You will learn some basic AI techniques, the problems for which they are applicable, and their limitations.

The course content is organized roughly around what are often considered to be three central pillars of AI: Search, Logic, and Learning. Topics covered include basic search, heuristic search, game search, constraint satisfaction, knowledge representation, logic and inference, probabilistic modeling, and machine learning algorithms.


Class Setup:

The course will be primarily lecture-based.  There will be a Mid-term and a Final Exam.  On all Tuesdays after the first one, the first 20 minutes will be an in-class pop quiz, followed by lecture (see specific dates in Important Dates above).  The frequent quizzes are intended to encourage you to stay current with the course material.  All exams and quizzes may cover all material presented in class, including lectures and assigned textbook reading.  Quizzes will cover mostly material presented since the last quiz, and also may include questions that many students missed on the previous quiz.  The Final Exam will cover mostly material since the Mid-term Exam, and also will include many questions intended to encourage you to remember the earlier material (i.e., it will be comprehensive). Please study the previous CS-171 quizzes and exams (below), which are made available as study guides to help you learn and master the class material; they are important guides about the performance that will be expected from you now.

There will be an AI coding project (see Project section below).  This is an individual project, i.e., you must do it entirely by yourself.  Please note that you are encouraged to discuss concepts, methods, algorithms, etc.; but you are forbidden to copy: (1) source code from any source, or (2) text from any source unless properly cited and set off as a quote.  Except for class materials provided from this class website, you must invent and write all of your own code by yourself.  Except for properly referenced material, you must write all of your own project report by yourself. Please note that your source code and project report are subject to analysis by automated plagiarism detection programs, and that direct copying will be treated as an act of academic dishonesty (please see the section on “Academic Honesty” below). Please start your AI coding project earlier than you believe necessary, i.e., immediately; it will take longer and be more difficult than you expect (as is true of all coding projects everywhere at all times).

All my AI project shells were written by former CS-171 students who became interested in AI and signed up for CS-199 in order to pursue their interest and write more interesting AI project shells.  Please let me know if this is of interest to you (CS-171 grade of A- or better required).

Homework will be assigned, but is not graded. The reason is that prior student course evaluations alerted me to the existence of student cheating by way of copying the homework answers.  I deplore this degree of personal degradation in dishonest students, but I cannot control it, and so I avoid the opportunity.  I remain determined to create a fair and honest educational experience for all students, as best I can.


Textbook

Required:  Russell & Norvig : Artificial Intelligence; A Modern Approach, 3rd edition.

The course is based on, and the UCI bookstore has, the 3rd edition. The assigned textbook reading is required, and is fair game for quizzes and exams.  You place yourself at a distinct disadvantage if you do not have the textbook.  I expect that you have a personal copy of the textbook, and quizzes and exams are written accordingly.

Please purchase or rent your own personal textbook for the quarter (and then resell it back to the UCI Bookstore at the end if you don't want it for reference). Please do not jeopardize your precious educational experience with the false economy of trying to save a few dollars by not having a personal copy of the textbook.

Also, for your convenience, I have requested that a copy of the textbook be placed on reserve in the UCI Science Library. There is a two-hour check-out limit. However, please understand that with high student enrollments, it is unrealistic to expect that these thin reserves always will be available when you need them.  Please purchase or rent your own personal textbook. Otherwise, you are at a severe disadvantage.

I do deplore the high cost of modern textbooks.  You may find the textbook cheaper if you look online at sites such as eBay.com, Amazon.com, etc.; or search the web for other sites related to the textbook.

You may find the following sites useful, though I cannot vouch for them:

           


Grading:

Your grade will be based on Discussion Section participation (10%), a coding project (20%), the four quizzes (20%), a mid-term exam (25%), and a final exam (25%). Homework is assigned but ungraded.

 

·        Discussion Section is REQUIRED and roll will be taken each period (10 periods = 2 periods per week over five weeks). Participation means asking a question or making a comment, not just sitting silently in your seat. Each of the 10 periods counts as 1/10 of the 10% Discussion Section Participation points.

·        The AI coding project will be a “Wumpus World” AI agent.  Wumpus World” is exactly as described in your textbook (pp. 236-240, 246-247, 305-307, 499-503), except that we allow the square cave to be of variable and unknown size, 4x4 to 7x7.  “Dumb” coding shells are available in C++, Java, and Python.  You must write the “smarts.” Your final AI will compete in a tournament against all your classmates for extra credit bonus points. This is a solo project and you must do all of it all by yourself.

            Your “First Guess” AI is due 10 July (20% of Project), your “Draft AI” is due 17 July (30% of Project), and your “Final AI” is due 24 July (50% of Project; 15% Write-up, 35% AI).  You are already behind schedule.  Start coding now.  More details below in the Project section. You will lose 10% of your Project grade for every day or fraction thereof it is late.

            Your “Final AI” will be entered into a tournament against all of your classmate’s AIs. All will be run against the same 4,000 random caves and scored as described in your textbook. The average score-per-cave will be used to rank all student AIs. The top 10% will have their Project score increased by 10% (= 2% of total grade), the second 10% by 9%, the third 10% by 8%, and so on.

·        Quizzes will be given the first 20 minutes of class every Tuesday following the first one (dates are listed in Important Dates above), and are closed-book, closed-notes.  Your lowest quiz score will be discarded in computing your grade.  It is not possible to make-up missed quizzes, but one missed quiz may be discarded as your lowest quiz score.

·        The mid-term exam will be given in class on Thursday, 7 July, and is closed-book, closed-notes.  It is not possible to make-up a missed mid-term exam.

·        The final exam will be given in class on Tuesday, 26 July, and is closed-book, closed-notes.  The final exam will cover all course material from the entire quarter, with emphasis on the second half.  It is not possible to make-up a missed final exam.

 

I make exceptions for:

            * genuine medical conditions (I require a signed note from your doctor on official letterhead),

            * births/deaths in the family (I require a copy of the birth/death certificate),

            * jury duty or other court proceedings (I require a copy of your jury service papers or other official court documents), or

            * field maneuvers of the US military or National Guard (I require a copy of your official orders).

Also, I honor all requests made by the UCI Disability Services Center.

·        Every student who fills out a course evaluation for CS-171 will receive a bonus of 1% added to their final grade, free and clear, off the curve, simply a bonus.

        EEE will return to me the names of students who fill out evaluations (but not the content, which remains anonymous), provided that enough students fill out evaluations so that anonymity is not compromised.  I will add 1% free bonus to the final grade of each such named student.

        Student course evaluations are very important to me for monitoring and improving the course content, and very important to UCI for evaluating our success at our educational mission.  *Please* fill out your student course evaluations.

 

·        “Bonus Points” will be awarded, at my sole discretion, (1) to the first student who spots a genuine technical error (minor typos don’t count) in any of the course materials before I spot it too, and (2) for helpful contributions to the class as we go along.  One bonus point is equivalent to one quiz point.

 

Your Bonus Points, if any, should be visible to you in EEE GradeBook. If for some reason you have been awarded a Bonus Point, but you did not get a notification from me or it did not appear in EEE GradeBook, please do not hesitate to send an email message to me as a reminder.

 


Study Habits:

 

This course is technical, rigorous, and demanding. You will be expected to learn and master a large body of technical material in a very short period of time. You must demonstrate your mastery by (1) accurate performance on frequent quizzes and exams, and (2) successful implementation of an AI coding project.

I deliberately treat you as adults who are responsible for your own educational decisions, and so Lecture is optional. Discussion Section is required and roll will be taken, because it is part of our educational mission to train our TAs to become future professors. Nevertheless, students who do not attend Lecture are at a serious disadvantage and do not succeed as well in this class.  Students who spend Lectures and Discussion Section sleeping, on cell phones, surfing the Web, or on social media are wasting their time and might as well be absent.  Such students send me email messages to ask questions that already were covered thoroughly and in detail during Lecture and once again in Discussion Section.  On quizzes and exams, they miss points that already have been covered thoroughly.

Your educational moments are precious, and your education now will be the single most important factor in your future career success or failure.  Please, make the most of your precious educational moments now. Please, attend both Lecture and Discussion Section, pay attention, ask questions, and master the material.

Please do not ever fall behind in the class material; instead, study frequently and diligently. Please begin your AI coding project earlier than you believe necessary; it will take longer and be more difficult than you expect (as is true of all coding projects everywhere at all times).

Please work harder and study longer.  Please understand thoroughly all class material, and ask questions when you do not understand.  Please attend all lectures and discussion sections.  Please come to lectures and discussion sections prepared with questions about any material that is not clear.  Please do all assigned reading, both before and again after lecture. Please review the lecture notes, several times over, both before and again after lecture, until you understand every detail. Please regularly attend office hours with me and the TA. Please ask questions about any class material that is not absolutely crystal clear.

Please work and understand all past quizzes and exams; they are important guides about the performance that will be expected from you now. Please work and understand all the optional homework.

Please OVERSTUDY!!


Syllabus:

The following represents a preliminary syllabus. Some changes in the lecture sequence may occur due to earthquakes, fires, floods, wars, natural disasters, unnatural disasters, or the discretion of the instructor based on class progress.

Background Reading and Lecture Slides will be changed or revised as the class progresses at the discretion of the instructor.  Please note:  I often tweak or revise the lecture slides prior to the lecture; please ensure that you have the current version.

Please read the assigned textbook reading and review the lecture notes in advance of each lecture, then again after each lecture.

 

Syllabus Topic Overview:

Week

Day Date

Quiz

Lecture 1 (1:00-2:20)

Lecture 2 (2:30-3:50)

1

Tue 21 Jun

 

Class setup, Intro Agents

Propositional Logic A

 

Thu 23 Jun

 

Propositional Logic B

Predicate Logic A

2

Tue 28 Jun

Q1

Predicate Logic B

Probability, Bayes Nets

 

Thu 30 Jun

 

Clustering, Regression

Intro State Space Search

    Uninformed Search

3

Tue 5 Jul

Q2

Heuristic Search

Local Search

 

Thu 7 Jul

 

Mid-term Review

Mid-term Exam

4

Tue 12 Jul

Q3

Game Search A

Game Search B

 

Thu 14 Jul

 

Constraint Satisfaction A

Constraint Satisfaction B

5

Tue 19 Jul

Q4

Machine Learning A

Machine Learning B

 

Thu 21 Jul

 

Final Review

Final Review

 

Tue 26 Jul

 

Final Exam

Final Exam

 

Syllabus Reading Overview (please read before and after each lecture):

Week

Day Date

Lecture 1 (1:00-2:20)

Lecture 2 (2:30-3:50)

1

Tue 21 Jun

Chapters 1-2

Chapter 7.1-7.4

 

Thu 23 Jun

Chapter 7.5 (optional: 7.6-7.8)

Chapter 8.1-8.5

2

Tue 28 Jun

Review Chapters 8.3-8.5,

    Read 9.1-9.2 (optional: 9.5)

Chapters 13, 14.1-14.5

 

Thu 30 Jun

Chapters 18.6.1-2, 20.3.1

Chapter 3.1-3.4

3

Tue 5 Jul

Chapter 3.5-3.7

Chapter 4.1-4.2

 

Thu 7 Jul

Review all of the above

Mid-term Exam

4

Tue 12 Jul

Chapter 5.1, 5.2, 5.4

Chapter 5.3 (optional: 5.5+)

 

Thu 14 Jul

Chapter 6.1-6.4, except 6.3.3

same

5

Tue 19 Jul

Chapter 18.1-18.4

Chapters 18.5-12, 20.1-2

 

Thu 21 Jul

Review all of the above

Review all of the above

 

Tue 26 Jul

Final Exam                (NO BREAK)                Final Exam

 

Week 1:

            Tue., 21 June:

 

                        Lecture 1: Class setup, Introduction, Agents.

                        Read in advance: Textbook Chapters 1-2.

                        Lecture slides: Introduction, Agents [PDF; PPT].

 

                        Lecture 2: start Propositional Logic.

                        Read in advance: Textbook Chapter 7.1-7.4.

                        Lecture slides: Propositional Logic A [PDF; PPT].

 

            Thu., 23 June:

 

                        Lecture 1: finish Propositional Logic.

                        Read in advance: Textbook Chapter 7.5 (optional: 7.6-7.8).

                        Lecture slides: Propositional Logic B [PDF; PPT].

 

                        Lecture 2: start First Order Logic

            Read in advance: Textbook Chapter 8.1-8.5.

                        Lecture slides: First Order Logic Syntax [PDF; PPT].

 

                        Discussion Section: Review material for this week.

                                    Propositional Logic [PDF].

 

            Week 1 Optional Ungraded Homework:

                        Homework #4; answer key.

 

            Week 1 Optional Cultural Interest:

 

                        Optional Cultural Interest: AI and Agents

 

                        John McCarthy, “What Is Artificial Intelligence?

                       

                        AAAI, AI Overview.

 

                        IBM Watson: Final Jeopardy! and the Future of Watson

                        AI vs. AI. Two chatbots talking to each other.

 

                        Silicon Valley Kingpins Commit $1 Billion to Create Artificial Intelligence Without Profit Motive

 

                        Technological singularity” --- Wikipedia.

                                    “The technological singularity hypothesis is that accelerating progress in technologies will cause a runaway effect wherein artificial intelligence will exceed human intellectual capacity and control, thus radically changing or even ending civilization in an event called the singularity.”

 

                        The Coming Technological Singularity: How to Survive in the Post-Human Era” (c) 1993 by Vernor Vinge.

                                    (Verbatim copying/translation and distribution of this entire article is permitted in any medium, provided this notice is preserved.)   

                                                “Abstract:     Within thirty years, we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended.  Is such progress avoidable? If not to be avoided, can events be guided so that we may survive?  These questions are investigated. Some possible answers (and some further dangers) are presented.”

                                                “.... Just so I'm not guilty of a relative-time ambiguity, let me more specific: I'll be surprised if this event occurs before 2005 or after 2030....”

 

                        Rumors, and rumors of rumors.  You get to make up your own mind.  ;-)

                        Optional Cultural Interest: Logic and Robots

                       

                        Cyc is a large-scale knowledge-engineering project:

                                    CYC: A Large-Scale Investment in Knowledge Infrastructure,” Lenat, 1995

                                    Searching for Commonsense: Populating Cyc from the Web,” Matuszek et al, AAAI 2005

                                    Cyc home page.

                                    Cyc - Wikipedia, the free encyclopedia.

 

                        hitchBOT

                        hitchBOT FaceBook

                        hitchBOT Instagram

                        Hitting the road: Hitchbot begins cross-Canada journey

                        Canada's hitchBOT travels 4,000 miles to test human-robot bonds --- LA Times.

                        HitchBOT, the hitchhiking robot, gets beheaded in Philadelphia

 

                        “High-Speed Robot Hand”

                        Janken (rock-paper-scissors) Robot with 100% winning rate”

                        CubeStormer II”

 

                        Snake Robot Climbs a Tree

                        Asterisk - Omni-directional Insect Robot Picks Up Prey #DigInfo

                        Freaky AI robot, taken from Nova science now

Week 2:

            Tue., 28 June:

 

                        Abdullah Younis, Tournament Director, Project Questions.

 

                        Quiz #1 (answer key here).

 

                        Lecture 1: finish First Order Logic; Knowledge Representation.

                        Review Chapter 8.3-8.5

Read in advance: Textbook Chapter 9.1-9.2 (optional 9.5).

                        Lecture slides (two parts):

(1) First Order Logic Semantics [PDF; PPT]; and

(2) First Order Logic Knowledge Representation [PDF; PPT].

 

                        Lecture 2: Probability, Uncertainty, Bayesian Networks.

Read in advance: Textbook Chapters 13, 14.1-14.5.

                        Lecture slides [PDF; PPT]:

                                    Reasoning Under Uncertainty.

                                    Bayesian Networks.

 

            Thu., 30 June:

 

                        Lecture 1: Clustering (unsupervised learning) and Regression (statistical numeric learning).

                        Read in advance: Textbook Chapters 18.6.1-2, 20.3.1.

                        Lecture slides (two parts):

                                    Clustering (Unsupervised Learning) [PDF; PPT].

                                    Linear Regression [PDF; PPT].

 

                        Lecture 2: Intro to State Space Search; Uninformed Search.

                        Read in Advance: Textbook Chapter 3.1-3.4.

                        Lecture slides (two parts):

                                    (1) Introduction to State Space Search [PDF; PPT]; and

                                    (2) Uninformed Search [PDF; PPT].

 

                        Discussion Section: Review material for this week.

                        Lecture 1: FOPL, Probability, Bayesian Networks [PDF].

                        Lecture 2: Search [PDF; PPT]

 

            Week 2 Optional Ungraded Homework:

                        Homework #3; answer key.

                        Homework #5; answer key.

 

            Week 2 Optional Cultural Interest:

                        Boston Dynamics Big Dog (new video March 2008)

                        Cheetah Robot runs 28.3 mph; a bit faster than Usain Bolt

                        Amazing Bike Riding Robot!

                        Honda's robot ASIMO

 

                        Video of Judea Pearl’s 2011 Turing Award lecture.

                        The Mechanization of Causal Inference: A “mini” Turing Test and Beyond.

 

                        Peter Norvig 12. Tools of AI: from logic to probability.

 

Week 2 Optional Reading:

 

                        Gaffney, et al., 2007, “Probabilistic clustering of extratropical cyclones using regression mixture models

 

Week 3:

 

            Tue., 5 July:

 

                        Teresa Barrett-Bewley, UC Irvine Blood Donor Center, Special Guest Presentation.

 

                        Abdullah Younis, Tournament Director, Project Questions.

 

                        Quiz #2 (answer key here).

 

                        Interim Review [PDF; PPT].

 

                        Lecture 1:  Heuristic Search.

                        Read in advance:  Textbook Chapter 3.5-3.7.

                        Lecture slides: Heuristic Search [PDF; PPT].

 

                        Lecture 2: Local Search.

Read in advance:  Textbook Chapter 4.1-4.2.

                        Lecture slides (two parts):

                                    (1) Local Search [PDF; PPT]; and

                                    (2) Representation [PDF; PPT].

 

            Thu., 7 July:

 

                        Lecture 1: Review for Mid-term Exam.

Read in advance: All of the above.

                        Lecture slides: Review [PDF; PPT].

 

                        Lecture 2: Mid-term Exam (answer key here).

            Read in advance: All of the above.

 

                        Discussion Section: Review material for this week.

                        Heuristic Search and Local Search [PDF].

            Sun., 10 July: Project “First Guess AI” due.  Results are available here.

            Week 3 Optional Ungraded Homework:

                        Homework #1; answer key.

                        Homework #2; answer key.

 

            Week 3 Optional Cultural Interest:

                     A* Search in Interplanetary Trajectory Design, courtesy of Eric Trumbauer, former CS-271 student and Aero/Astro PhD student.

                                    Eric comments, “One thing to possibly discuss with the last slide is that the itinerary it settles on does stay at a higher energy for a little bit until it passes closest to Europa, maximizing the velocity before the insertion sequence to the lower energy.  This is indeed optimal behavior, as opposed to immediately reducing its energy as a Greedy Best First algorithm using this heuristic would want to do.”

 

                        A* Search in Protein Structure Prediction, Lathrop and Smith, J. Mol. Biol.

 

                        Interesting search algorithm visualization web page.

 

                        Infinite Mario AI - Long Level

                        An attempt at a Mario AI using the A* path-finding algorithm.

                                    It claims the bot won both Mario AI competitions in 2009.

                                    You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen.”

                        See also http://www.marioai.org/.

 

            Boxcar 2D

                                    The program learns to build a car using a genetic algorithm.

                                    If you let this program run for a long time (>> 30 generations), you will see that eventually it produces cars well suited to the terrain. This outcome illustrates a general theme of genetic algorithms: very, very slow; but, eventually, good performance. After all, it took ~3.6 billion years to evolve humans from bacteria (http://en.wikipedia.org/wiki/Timeline_of_evolutionary_history_of_life). Please note that this eventual good performance of genetic algorithms is conditional upon a representation that allows good solutions to sub-problems to be combined simply, by cross-over, into a globally good solution; if the vector position of the features is completely randomized within the chromosome, any such good performance is lost.

 

            Hill Climbing with Simulated Annealing

 

Week 3 Optional Reading:

            Newell & Simon’s “Symbols and Search” Turing Award Lecture (1976).

            Herbert Simon was awarded a Nobel Prize (in economics, 1978).

 

Alan Turing’s classic paper on AI (1950).

            Alan Turing is the most famous computer scientist of all time.

The Turing Award is the highest honor in computer science.

The Turing Machine is still our fundamental theoretical model of computation.

Turing’s work on the Enigma code in WWII led to programmable computers.

            AAAI/AI Topics: The Turing Test: “Can Machines Think?”

            Wikipedia “Computing Machinery and Intelligence


                        Minton, et. al., 1990, AAAI "Classic Paper" Award recipient in 2008.

                                    How to solve the 1 Million Queens problem and schedule space telescopes with local search.

 

Week 4:

 

            Tue., 12 July:

 

                        Abdullah Younis, Tournament Director, Project Questions.

 

                        Quiz #3 (answer key here).

 

                        Lecture 1:  start Games/Adversarial Search.

Read in advance: Textbook Chapter 5.1, 5.2, 5.4.

            Lecture slides: Games/Adversarial Search/MiniMax Search [PDF; PPT].

 

                        Lecture 2: finish Games/Adversarial Search.

Read in advance: Textbook Chapter 5.3. (Optional: Chapter 5.5 and beyond.)

            Lecture slides: Games/Adversarial Search/Alpha-Beta Pruning [PDF; PPT].

 

            Thu., 14 July:

 

                        Lecture 1:  start Constraint Satisfaction.

Read in advance: Textbook Chapter 6.1-6.4, except 6.3.3.

                        Lecture slides: Constraint Satisfaction Problems [PDF; PPT].

 

                        Lecture 2: finish Constraint Satisfaction.

                        Read in advance: Textbook Chapter 6.1-6.4, except 6.3.3.

                        Lecture slides: Constraint Propagation  [PDF; PPT].

 

                        Discussion Section: Review material for this week.

                        Mid-term Exam and Quiz #3 solutions [PDF].

                        Game Search and Constraint Satisfaction [PDF].

            Sun., 17 July: Project “Draft AI” due.

            Week 4 Optional Cultural Interest:

 

                        Arthur C. Clarke “Quarantine.”

                                    A science fiction short story written by a classic master, in 188 words.

                                    He was challenged to write a science fiction short story that would fit on a postcard.

 

                        AlphaGo: The first computer program to ever beat a professional player at the game of go.

 

                        RoboCup 2012 Standard Platform: USA / Germany (Final).

                        RoboCup Home Page.

 

            Complete Map of Optimal Tic-Tac-Toe Moves.

 

                        Google Goggles

 

                        Quadrocopter Pole Acrobatics”

                        “Nano Quadcopter Robots swarm video” [need to fix link]

 

                        The Stanford Autonomous Helicopter performing an aerobatic airshow under computer control:

                                    Stanford Autonomous Helicopter - Airshow #1

                                    Stanford Autonomous Helicopter - Airshow #2 Redux

 

            Week 4 Optional Reading:

 

                        AlphaGo Nature paper. Technical details about the first computer program to beat a human Go champion.

 

                        Campbell, et al., 2002, Artificial Intelligence, “Deep Blue.” [PDF]

                                    (URL http://www.sciencedirect.com/science/article/pii/S0004370201001291)

                                    Details about the AI system that beat the human chess champion.

 

            Chaslot, et al., “Monte-Carlo Tree Search: A New Framework for Game AI,”

in Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference,

AAAI Press, Menlo Park, pp. 216-217, 2008.

            An interesting combination of Local Search (Chapter 4) and Game Search (Chapter 5).

            Optional URL: “Everything Monte Carlo Tree Search” website.

 

                        Evolution” by R. H. Lathrop.

 

Week 5:

 

            Tue., 19 July:

 

                        As an international courtesy to international scholars, on Tuesday, 19 July, we will host a group of visitors from Sookmyung Women's University, South Korea.

 

                        Abdullah Younis, Tournament Director, Project Questions.

 

                        Quiz #4 (answer key here).

 

                        Lecture 1:  start Learning from Examples.

Read in advance: Textbook Chapter 18.1-18.4.

                        Lecture slides: Intro to Machine Learning [PDF; PPT].

 

                        Lecture 2: finish Learning from Examples.

Read in advance: Textbook Chapter 18.5-18.12, 20.1-20.2.

                        Lecture slides:

                                    Learning Classifiers [PDF; PPT].

 

            Thu., 21 July:

 

                        Lecture 1: Review for Final Exam.

Read in advance: All of the above.

                        Lecture slides: Review [PDF; PPT].

 

                        Lecture 2: Review for Final Exam.

            Read in advance: All of the above.

                        Lecture slides: Same as Lecture 1 (above).

 

                        Discussion Section: Review material for this week.

            Machine Learning [PDF].

 

            Sun., 24 July: Project “Final AI” due.

 

            Week 5 Optional Cultural Interest:

 

                        Flexible Muscle Based Locomotion for Bipedal Creatures” --- video

 

                        Boston Dynamics Big Dog (new video March 2008)

                        Cheetah Robot runs 28.3 mph; a bit faster than Usain Bolt

                        Amazing Bike Riding Robot!

                        Honda's robot ASIMO

 

                        Audi Piloted Parking (Audi's self-parking car)

                        Tesla Model S P85D AWD and auto-pilot demo

                        Google Car: It Drives Itself - ABC News

                        [Part 1/3] The Evolution of Self-Driving Vehicles

                        [Part 2/3] How Google's Self-Driving Car Works                  

                        [Part 3/3] Google's Self-Driving Golf Carts

                        DARPA Urban Challenge Highlights

                        DARPA Urban Challenge: Ga Tech hits curb

                        DARPA Urban Challenge - Sting Racing crash

                        [DARPA] Team Oshkosh attempts forced Entry to Main Exchange

                        [DARPA] Alice's Crash (spectator view)

                        [DARPA] Alice's Crash (road-finding camera) [different view of above; long]

                        DARPA Urban Challenge Crash Cornell MIT

                        DARPA Urban Challenge - robot car wreck [different view of above]

 

            Week 5 Optional Reading:

 

                        Flexible Muscle-Based Locomotion for Bipedal Creatures” --- paper.

 

                        Machine learning” - Wikipedia, the free encyclopedia

                        Data mining” - Wikipedia, the free encyclopedia

 

Ferrucci, et al., 2010, “Building Watson: An Overview of the DeepQA Project

 

                        Proof that Decision Tree information gain is always non-negative (problem 3, pp. 4-5).

 

                        Google reveals it is developing a computer so smart it can program ITSELF.”

 

                        Danziger, et al., 2009, “Predicting Positive p53 Cancer Rescue Regions Using Most Informative Positive (MIP) Active Learning

 

                        Kim & Xie, 2014, “Handwritten Hangul recognition using deep convolutional neural networks

 

                        Baldi, Sadowski, & Whiteson, 2014, “Searching for Exotic Particles in High-Energy Physics with Deep Learning

 

Final Exam:

 

            Tue., 26 July: 1:00-3:50pm (answer key here).

 

 


 

Project:

Your project is to code a “Wumpus World” agent. The “Wumpus World” is exactly as described in your textbook (pp. 236-240, 246-247, 305-307, 499-503), except that we allow the cave to be of variable and unknown size (some of the shells support rectangles and some only support squares). The tournament will use 4,000 random variable-size square caves, 1,000 each of 4x4, 5x5, 6x6, and 7x7.

v  Upon the advice of our Tournament Director, Abdullah Younis, we have changed the Project grading rubric in your favor:

o   First Guess AI: It must score >= -200. Please note that -200 is deliberately a very low threshold for you. The emptyAI class that we package with the java and cpp shells only climbs, so it always scores -1. You are not allowed to turn in emptyAI (or any other agent that only climbs) as your FirstGuessAI.  You must do something at least slightly more interesting and creative.

o   Draft AI: It must score positive (> 0). To score a positive value, the agent must successful capture the gold a few times out of 4000 caves, and must have some sort of record keeping to achieve this. This threshold guarantees the agent has some 'smarts'.

o   Final AI: It must score >= 200. This says that the agent is now able to retrieve the gold better than one out of five times and rarely die.

In summary: The First Guess should avoid dying and do something slightly interesting. The Draft AI should start to be aware of the board and start record keeping. The Final AI should capture the gold more than 20% of the time and rarely die.

 

 

Project Coding Shells:

Student resources are available here, including:

v  General documentation and background info.

v  A C++ shell.

v  A Java shell.

v  A Python shell.

v  A tournament shell.

We will fix any further problems and issue new shells as necessary. Please watch for and download any new shells, then discard your old shells. You can keep any “smart” code you have written, just put it into the new shells.

            “Dumb” coding shells are available in C++, Java, and Python.  You must write the “smarts.” To help you get started, we also have released the source code to “RandomAI,” and the executables to RandomAI, PoorAI, AverageAI, and GoodAI (they go by different names in different shells). (Only the Java shell has a propositional logic theorem prover now. The C++ shell has 1,000 random caves for each of 4x4 through 7x7.)

            Your final AI will compete in a tournament against all your classmates for extra credit bonus points (the top 10% will get 10 Bonus points, the second 10% will get 9, the third 10% will get 8, and so on). This is a solo project and you must do all of it all by yourself.

            As noted in lecture, all of my CS-171 project shells were written by former CS-171 students (grade of A- or better required) who wanted to go further and do something creative and interesting. The original Java shell was written by Sean King. The Python shell was written by Rimoun Ghaly.  The C++ shell was written by Tiancheng Xu and Minjae Wee, then revised by Abdullah Younis. The tournament shell was written by Vincent Ho and Toluwanimi Salako, then revised by Adbullah Younis.

 

Project Deadlines and Regulations:

·        Project deadlines are given above in the Important Dates section.

·        Your EEE DropBox submission must be a single “zipped” file named “yourLastName_yourUCINumericID_yourTeamName.”  NO SPACES OR ANY OTHER SPECIAL UNIX CHARACTER in yourTeamName. Please restrict your TeamName to characters, digits, hyphen, and underscore, or else you may lose points.

·        It should have three subdirectories: src, bin, & doc; for source, executable, and documents (‘doc’ must contain your Project Report).

·        Your main AI file must contain the string “AI” and no other file may contain the string “AI” (case is ignored, i.e., “ai” == “AI”).

You will lose 10% of your project score for each day (or part thereof) that your project is late for any deadline. Please submit your project early, well ahead of the deadline, and avoid the last-minute rush. If system problems, web congestion, or other unavoidable Internet delays make your project late, it is still late and will be penalized.

 


 

Study Guides --- Previous CS-171 Tests:

Previous CS-171 Quizzes, Mid-term exams, and Final exams are available here as study guides.

 

As an incentive to study this material, at least one question from a previous Quiz or Exam will appear on every new Quiz or Exam. In particular, questions that many students missed are likely to appear again. If you missed a question, please study it carefully and learn from your mistake --- so that if it appears again, you will understand it perfectly.

 

Please note that some of the very old tests below reflect different textbooks that may define some things differently than does your current textbook. In case of conflict, your current textbook is deemed correct and will prevail. Some of your visualization systems may not display the red PDF overlays used to correct errors in very old tests. For example, in problems #2a, #2c, #3a, and #3b on Quiz #2 from SQ’2004, the PDF overlay is invisible on a Mac (iPad), and possibly on some other systems or printers.  The PDF overlays just do not seem to work as advertised (sorry!!), but this problem seems only to afflict very old tests (i.e., from over a decade ago). If you are confused by any of the answers below, please bring your questions to the TA in Discussion Section.  If you find a genuine error anywhere, please send me email and you will receive a Bonus Point if correct.

 

Also, a student has recommended ‘quizlet.com’ as a good online study resource. While I cannot vouch for it, apparently it contains several good study aids for your textbook.

 

Summer Session I 2016:

Quiz #1 and key.

Quiz #2 and key.

Quiz #3 and key.

Quiz #4 and key.

Mid-term Exam and key.

Final Exam and key.

 

Winter Quarter 2016:

Quiz #1 and key.

Quiz #2 and key.

Quiz #3 and key.

Quiz #4 and key.

Mid-term Exam and key.

Final Exam and key.

 

Fall Quarter 2015:

Quiz #1 and key.

Quiz #2 and key.

Quiz #3 and key.

Quiz #4 and key.

Mid-term Exam and key.

Final Exam and key.

 

Winter Quarter 2015:

Quiz #1 and key.

Quiz #2 and key.

Quiz #3 and key.

Quiz #4 and key.

Mid-term Exam and key.

Final Exam and key.

 

Fall Quarter 2014:

Quiz #1 and key.

Quiz #2 and key.

Quiz #3 and key.

Quiz #4 and key.

Mid-term Exam and key.

Final Exam and key.

 

Winter Quarter 2014:

Quiz #1 and key

Quiz #2 and key

Quiz #3 and key

Quiz #4 and key

Mid-term Exam and key

Final Exam and key

 

Fall Quarter 2013:

Quiz #1 and key

Quiz #2 and key

Quiz #3 and key

Quiz #4 and key

Mid-term Exam and key

Final Exam and key

 

Fall Quarter 2012:

Quiz #1 and key

Quiz #2 and key

Quiz #3 and key

Quiz #4 and key

Mid-term Exam and key

Final Exam and key

 

Winter Quarter 2012:

Quiz #1 and key

Quiz #2 and key

Quiz #3 and key

Quiz #4 and key

Mid-term Exam and key

Final Exam and key

 

Spring Quarter 2011:

Quiz #1 and key

Quiz #2 and key

Quiz #3 and key

Quiz #4 and key

Quiz #5 and key

Mid-term Exam and key

Final Exam and key

 

Spring Quarter 2004:

Quiz #1 key

Quiz #2 key

The correct answer to Quiz #2 (2a) is A B D E C G.

The correct answer to Quiz #2 (2c) is A; A B C G.

The correct answer to Quiz #2 (3a) is N.

The correct answer to Quiz #2 (3b) is N.

These emendations to Quiz #2 have been corrected by overlays to the old PDF files, but apparently those corrections may not be not visible on some systems (MAC/iPAD?) or when printed on some printers (?). Please be warned.

Quiz #3 key

Quiz #4 key

Quiz #5 key

Quiz #6 key

 

Spring Quarter 2000:

Quiz #1 key

Quiz #2 key

Quiz #3 key

Quiz #4 key

Quiz #5 key

Final Exam key

 


 

Online Resources:

Additional Online Resources may be posted as the class progresses.

Textbook website for Artificial Intelligence: A Modern Approach (AIMA).

            AIMA page for additional online resources.        

 

Website for American Association for Artificial Intelligence (AAAI).

            AAAI page of AI Topics.

            AAAI AI in the News.

            AAAI Digital Library of more than 10,000 AI technical papers.

            AAAI AI Magazine.

            AAAI Author Kit.

            AAAI Student Resources.

            AAAI Classic Papers.

            AAAI Annual AAAI Conference.

            AAAI Innovative Applications of Artificial Intelligence Conference.

 


 

Academic Honesty:

Academic dishonesty is unacceptable and will not be tolerated at the University of California, Irvine. It is the responsibility of each student to be familiar with UCI's current academic honesty policies. Please take the time to read the current UCI Academic Senate Policy On Academic Integrity and the ICS School Policy on Academic Honesty.

The policies in these documents will be adhered to scrupulously. Any student who engages in cheating, forgery, dishonest conduct, plagiarism, or collusion in dishonest activities, will receive an academic evaluation of ``F'' for the entire course, with a letter of explanation to the student's permanent file. The ICS Student Affairs Office will be involved at every step of the process. Dr. Lathrop seeks to create a level playing field for all students.