Spring Quarter 2007
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Instructor: |
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Discussions:
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Wednesdays at |
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Course
Code: |
37310 |
This reading group will be
covering recent and classic works on stories, storytelling, narrative, and play
with the goal of understanding these everyday activities in the context of
technology and software engineering. Readings will be selected by the group and
PowerPoint is discouraged. The lead discussor will act as a tour guide of the
highlights of the paper and this introduction will serve as a springboard to a
meandering and exploratory discussion.
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Week |
Paper |
Lead Discussor |
Notes |
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1 |
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Thomas
Erickson, Design as
Storytelling, interactions, Vol. 3, No. 4, (July/Aug), pp. 30-35, 1996. |
Susan |
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2 |
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Preetha Appan, Hari Sundaram, and David Birchfield. Communicating Everyday Experiences,
in the Proceedings of the 1st ACM workshop on Story Representation, Mechanism
and Context, at the International Multimedia Conference, |
Thomas |
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3 |
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Sharon
Callahan, 1999. Storytelling through Lighting, In
Advanced Renderman, edited by Anthony A. Apodaca and Larry Gritz, Morgan
Kaufmann. |
Bill |
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4 |
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5 |
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Alan D. DeSantis, “A Couple of White Guys Sitting Around Talking: The
Collective Rationalization of Cigar Smokers,” Journal of Contemporary
Ethnography, Vol. 32, No. 4, pp. 432-466, August, 2003. |
Susan |
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6 |
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Kersten Dautenhahn, The Origins
of Narrative: In search of the transactional format of narratives in humans
and other social animals, International Journal of Cognition and
Technology, Vol. 1, No. 1, pp. 97-123, 2002. |
Marisa |
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7 |
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Susan Away- No Meeting |
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8 |
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Susan Away- No Meeting |
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9 |
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Petri Gerdt, Piet Kommers,
Jarkko Suhonen, and Erkki Sutinen, “StoryML: An XML
Extension for Woven Stories,” Proceedings of _Intelligent Tutoring
Systems: 6th International Conference, ITS 2002, |
Rosalva |
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10 |
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Britta Neitzel, Chapter
15. Narrativity in Computer Games, Handbook of Computer Game Studies, edited
by Joost Raessens and Jeffrey Goldstein, The MIT Press. |
Bonnie |
Hard copy only |
David
Ball._ Backwards and Forwards:_ A Technical Manual for Reading Plays.
Carbondale : Southern Illinois University Press, 1983.
D. Carr,
G. Schott, A. Burn, and D. Buckingham, Doing Game Studies: A Multi-Method
Approach to the Study of Textuality, Interactivity, and Narrative Space, Media
International Australia incorporating Culture and Policy, Vol. 2004, No. 110,
February, pp.19-30, 2004.
Reginald
Hobbs and Colin Potts, Hyperscenarios:
a Framework for Active Narrative, In Proceedings of the 38th Annual on
Southeast Regional Conference, ACM Press, 201-210, 2000.
Richard
Kearney._ On
Stories. Routledge, 2002.
Hugo
Liu._ Articulation, the
letter, and the spirit in the aesthetics of narrative. in the Proceedings of
the 1st ACM workshop on Story Representation, Mechanism and Context, at the
International Multimedia Conference, New York, 2004.
Susan
Elliott Sim, "A
Small Social History of Software Architecture," presented at
Thirteenth International Workshop on Program Comprehension,