Lab3: The Company Payroll

Due Feb 3 (Friday) 11:59pm

Zip all the . java file and a readme.txt file if necessary and submit the zip to EEE under folder Lab3!


Introduction

For this project, you will write a program that handles some relatively simple payroll-processing tasks for a small business. While working on this project, you will gain experience with inheritance and polymorphism, the use of the generic ArrayList class in the Java library, enumerations, and using the console as well as files to read input and write formatted output. These skills will be relied upon throughout the quarter in future projects, so it is very important to start early and leave yourself plenty of time to get your questions answered and finish the project.

For this lab, you'll need to read the section 2.5.2 of chapter 2 which deals with generics.


The program

You should write a program which allows the user to manage payroll for a small company. In the first part of the assignment (which, however, we will not test), your program will presents a console-mode user interface that will allow the user to enter and remove individual employees, list them, and do a weekly payroll.  In the second part of the assignment (the only one we will test), your program will take the user's input from a file instead of the console.

The payroll data consists of a list of employees. There are three kinds of employees: hourly employees, salaried employees, and contract employees. Each kind of employee has different characteristics, as described a bit later in the write-up. At the end of each week, the program will be used to generate and display nicely-formatted paychecks for all of the employees of the company.

First version of your program (not graded):

The first version of your program should provide a console interface that handles the following commands from the user:

A message should be printed on the console regarding whether or not the command is executed successfully if necessary to make a friendly user interface. Such message could be "The employee is successfully added!" or "file successfully read".  We provide a lot of code that helps you process this console input (see the link to the Zip file below), so almost all the code that you really need to write to get this initial version of your program to run will be reusable in the second version described below.

Second version of your program (this will be graded):

The second version of your program will not handle any user's commands from the console.  Instead, one will call your program with a command like this:

java Company inputfile.txt

Your program should take all the input from the inputfile.txt file and process it from top to bottom as follows:  The file can specify exactly the same instructions (except of Quit) which the user can specify above.  In each case, the first line of the input file specifies the command name, and the few subsequent lines specify all the data that the user would input for such command.  (The number of these lines differs for different commands.)  For example, the inputfile.txt can include a block of lines as follows:

AddEmployee

<Employee_Name (string, which can include spaces)>

<Employee_Type (string)>

<Employee_HourlyPayment (if is hourly employee or Contract emplyee) or AnnualPayment(if is salaried employee)(in dollars)>

Your program, seeing such line in the inputfile.txt file, should trigger the same procedure as the Add Employee command does above, and it treats the data on the next three lines in the same way as this command does. 

The file can also specify that some employee should be removed from the list if it includes the following block of two lines:

RemoveEmployee

<Name_of_Employee_To_Be_Removed>

Your program, on encountering such group of lines in the inputfile.txt should process it the same way as it processed the Remove Employee command above.

Also, the program can have a group of lines as follows:

WeeklyPayroll

<Name_of_1st_Employee>

<Hour_worked_for_1st_Employee>

...

<Name_of_nth_Employee>

<Hour_worked_for_nth_Employee>

 

Your program should handle it the way the first version handled the Do Weekly Payroll command above.  The line with the WeeklyPayroll string is assumed to be followed by n pairs of lines with names and hours of all the current employees in your list.  In other words, if the current number of employees in your list is n, your program can assume that there are n pairs of (name,hours) lines that follow.  Note, however, that the order in which these employees are listed above is not assumed to be the same as the order in which your application stores these employees.  It might be convenient for you, therefore, to create a temporary array storing these n (name,hour) pairs, and then execute the Do Weekly Payroll procedure using the data in this temporary array.

 

Finally, if the inputfile.txt has the following line:

 

ShowEmployees

 

Your program should handle it the way the first version handled the Show Employees command above. 

An example of such file is given here: inputfile.txt .  For simplicity, you can assume the input file is well written, i.e. you don't need to worry about the exception handling for reading in file contents.  However, it'd be probably a smart thing if you choose to deal with (perhaps certain kinds of) errors in either the console input or the file input anyway, just so that it might simplify debugging of your own code.

 

The  main( ) method for the second version of your program (the only one we will grade) is defined in a class called Company (which we provided in the zip file linked below).  You should not modify this Company class.  As a result, we should be able to compile and execute your program on amy input file inputfile.txt we choose with the following commands at the command prompt:

 

    javac <your_classes>.java
java Company inputfile.txt
 

Kinds of employees

There are three kinds of employees that your program will be required to process: hourly employees, salaried employees, and contract employees. For our purposes, they differ in the following ways:

One other way that the employees differ is how they are taxed: hourly and salaried employees are assessed a 20% income tax, while contract employees are not assessed any tax at all. The assumption here is somewhat like in the real world: contract employees are not full-fledged employees of the company, so they are required to handle their own taxes.


Starting point

I have provided quite a bit of code to get you started with this program, including some parts that I've provided in their entirety. The code is available in a Zip archive. Be sure you look through all of the code - and read all of the comments! - before you get started, so that you don't wind up having to duplicate work that I've already done for you.

In general, you are required to build from what's been provided, rather than starting from scratch. This gives you the advantage of having some of the more tedious portions done for you, so that you can focus your energies on the portions you'll learn the most from, while giving us the advantage of assuming that all of the programs are built from a common base.


Using inheritance and polymorphism in your program

One of the most important programming habits you can adopt, if you haven't already, is the avoidance of duplicate code. By "duplicate code," I mean having the same code that does the same job for the same reason in more than one place in your program. Duplicate code is not only wasteful; it's also a recipe for disaster. Suppose that, as you're developing a program, you copy and paste the same code into ten different methods scattered throughout the program. Now suppose that you find a bug in one of those ten methods, and that the bug happens to be in the part of the code that you copied. If you're fortunate, you'll remember that you copied the code elsewhere. However, it's doubtful that you'll remember not only that you copied the code, but also precisely how many times and where! If you're lucky, you'll find and fix the code in nine of the ten places, but it's very likely that you'll miss at least one of them. It could be months before you find out about the bug in the tenth place. By the time you do, your understanding of the bug and how to fix it will be long since forgotten. Now imagine that this same scenario has played out over and over again in the development of a very large program. Not surprisingly, one can reasonably expect that the program will never be free from bugs.

The moral of this story is that whenever you feel the urge to copy and paste a chunk of code, you should stop and think of a better way to solve the problem. If you want to copy the same chunk of code into two methods within the same class, put the code into a third method instead, then call that third method from the other two. If you want to copy the same chunk of code into more than one class, think about creating a third class to house the duplicate code. If substantial portions of two classes are similar, it might be time to think about inheritance, with the third class being the superclass of the other two.

You will face this problem more than once while working on this program, as you would face it in virtually all programs of more than a few lines. One time you will face this problem is in your development of classes to represent each kind of employee. There are three kinds of employees in the program - hourly, salaried, and contract - with some similarities and differences between them. The similarities are:

The presence of these similarities argues very strongly for a superclass called Employee, with subclasses for each specific kind of employee (hourly, salaried, and contract). I've provided the Employee class for you (which you are not permitted to modify), but you'll need to write the three subclasses. The good news is that, in each subclass, you'll only need to write the code that distinguishes a particular kind of employee from the others; the code that describes the similarities between all employees will appear only once, in the Employee class.

There is much to be gained by using this approach other than just the obvious benefit of code reuse. Additionally, it will simplify portions of the user interface. Rather than maintaining a separate data structure for each kind of employee - one for all the hourly employees, one for all the salaried employees, and one for all the contract employees - we can have just one instead, which stores all of the employees, regardless of their type. Then, thanks to polymorphism, when we print an employee's information or ask for a paycheck to be calculated for an employee, the "right thing" will automatically happen, depending on what kind of employee it is.

Inheritance and polymorphism are important techniques to use in a situation like this one. You are required to define a separate class for each kind of employee, relate them together by extending them all from the provided Employee class, and make use of polymorphism whenever it makes sense.


Using the generic ArrayList class

One of the key improvements in the latest version of Java is the inclusion of generic classes. What makes a class "generic" is its ability to deal with different kinds of objects in different parts of a program, but in each case to deal with one kind of object specifically. For example, the ArrayList class is generic. When using the generic version of ArrayList, you can specify the type of objects that each of your ArrayLists will be allowed to hold. For example, if you want to create an ArrayList of Strings, you would write the following code:

    ArrayList<String> a = new ArrayList<String>();

Two important benefits arise when you can specifically tell Java that you want an ArrayList<String>. First, whenever you attempt to add an object into an ArrayList<String>, the compiler will give an error message if you try to add one that isn't a String. In other words, an ArrayList<String> is guaranteed to have only Strings in it. Second, since an ArrayList<String> will only ever have Strings in it, Java will happily assume that any object you pull back out of the ArrayList is a String. (If you've used ArrayList before in a previous version of Java, you might remember needing to use casting whenever you accessed individual objects in the list. This is no longer necessary and is, in fact, frowned upon in most situations.)

Here's a quick example, following on from the one above:

    // each call to add() will add a String to the end of the list a
    a.add("Mary");
    a.add("is");
    a.add("happy");
 
    String s = "";
 
    for (int i = 0; i < a.size(); i++)
    {
        // retrieve the i-th element from the list and append it to s
        s += a.get(i);
    }
 
    // this will print "Maryishappy" to the console
    System.out.println(s);

The only ArrayList methods I used in my solution to this project were:

You may wish to use others, though. If so, I recommend looking at the Java library documentation for more information. (It's best for you to become acquainted with the library documentation as soon as you can; you'll need it more often as we move forward in this course, and especially after you move on to later courses.)


Console/file input using the Scanner class

The Java library includes a class called Scanner that makes reading input from the console (or other sources) a snap. A Scanner "wraps around" an input source, such as the console or an input file. It can then read either one line or one value at a time from that input source.

In this program, you'll want to read your input from the console. So, to set up your Scanner, you'd write a line of code like this one:

    // Creates a new Scanner wrapped around the console (System.in).
    Scanner s = new Scanner(System.in);

(It should be noted that I've already provided this line of code in the Payroll class.) Once you've created your Scanner, there are many methods you can call on it, to read input of different types. I used these two in my solution:

As an example, here's a fragment of Java code (following on from the one above) that reads two integers (one per line) from the console, then prints their sum.

    System.out.print("Enter first integer: ");
 
    // Read the next integer from the console.
    int i1 = s.nextInt();
 
    // Since nextInt() reads only up to the next space, not to the end of
    // the line, adding a call to nextLine() after each call to nextInt()
    // is a good idea, to consume any leftover input on the line.
    s.nextLine();
 
    System.out.print("Enter second integer: ");
    int i2 = s.nextInt();
    s.nextLine();
 
    int sum = i1 + i2;
    System.out.println("The sum is " + sum);

As I did in the example, it's always a good idea to prompt the user and explain what kind of input you're interested in. For this project, you will have to deal with exceptions here. nextInt () throws an Input MismatchException when it tries to consume input that is not a number. If the exception is not caught in the code, the compiler won't give a error saying there is an exception that should be caught. However, when you run the program, and when the user types a string instead, the program will end unexpectedly. We require you to avoid this unexpectedness and handle it by "try" and "catch" somewhere.

File input will be similiar to the console input. The difference lies in when you initialize the Scanner. Console input initializes the Scanner class using (System.in) as parameter. However, for file input, we use a File type parameter. Class File is an abstract representation of file and directory pathnames. One of the constructors of the File class is as follows:  File(String pathname). So we can create a File object using the following statement for example:

       File inputFile = new File("input.txt");

This create a new File object which opens a file in the working directory where your java program runs, named "input.txt". Then we can use this as an input.

    Scanner read = new Scanner (inputFile);

This statement initializes the scanner just as how the Scanner object is created for the console input. We can combine the two statements together as follows which what we did in the SavingCalculateTester.

    Scanner read = new Scanner (new File("input.txt"));


Formatted console output

In this program, you won't just be printing unformatted text to the console; you'll also need to print integer values, right-justify monetary amounts, and so on. For example, when you want to print a paycheck to the console, you'll need, first, to format it so that it looks nice. As an example, you might print a paycheck this way:

     Paycheck for John Doe (hourly, $26.50/hr)
 
             Hours Worked:          40
                Gross Pay:      $1,060.00
                      Tax:        $212.00
                  Net Pay:        $848.00

A clean way to do this is to first teach Paycheck objects how to format themselves as Strings, then to print these Strings to the console using System.out.print or System.out.println. Java is set up to make this relatively easy. First, you must write the following method in the Paycheck class:

    public String toString()
    {
        // ...
    }

Of course, the comment would need to be replaced with code that builds and returns a String representation of the Paycheck. Once that code is in place, if you have a Paycheck object, you can print it directly to the console using System.out.println:

    // Assume that p is created appropriately.
    Paycheck p = ...;
 
    // Whenever you try to print an object to the console, Java
    // automatically calls toString() on it, then prints the result
    // to the console for you.
    System.out.println(p);

What we need to be able to do, then, is to write the appropriate code in the toString ( ) method.

Suppose that, instead of a paycheck, we want to print identifying information about a person, formatted nicely. The String.format ( ) method helps; it knows how to take data of various types, format it according to your specifications, and return it to you as a String. The first parameter you pass to it is called a format string, which is used to tell it how you'd like the data to be formatted, with placeholders for the data. Subsequent parameters specify the data that will replace the placeholders. Here's an example from a hypothetical Person class:

    public String toString()
    {
        String s = "";
 
        s += String.format("%-10s: %s\n", "Name", name);
        s += String.format("%-10s: %s\n", "Title", title);
        s += String.format("%-10s: %4d\n", "Height", height);
        s += String.format("%-10s: %4d\n", "Weight", weight);
 
        return s;
    }

This code might generate the following output for a hypothetical person:

    Name      : John Doe
    Title     : CEO
    Height    :   71
    Weight    :  190

In the format string, each occurrence of the % character indicates a placeholder for a piece of data. It is followed by a letter such as s (for a String) or d (for an integer), with an optional number in front of it that indicates justification (a positive number means to right-justify, while a negative number means to left-justify). In the example code above, you can see the placeholder %-10s, which means to print a String left-justified within 10 characters (i.e. with extra space added after it so that it fills up at least 10 characters). The placeholder %4d means to print an integer right-justified within 4 characters (i.e. with extra space added before it, if needed). The placeholder %s simply means to print a String, with no extra spaces added before or after it.

If the format string has two placeholders in it, as in the example code above, you'll need to supply it with two parameters that supply the data. For example, this line:

        s += String.format("%-10s: %4d\n", "Height", height);

...tells the method to left-justify the text "Height" within 10 characters, follow that by a colon and a space, and follow that with the integer height right-justified within 4 characters. The \n you see at the end of the format string says to insert a newline character, so that subsequent characters will appear on the next line when the String is printed.

This is a great tool that you can use to format your output to make it look nice; I expect you to use it. If you want to make your paychecks look just like the example paycheck I showed, feel free; if not, that's okay, too, but you are required to justify your output so that it can be read easily. A good rule of thumb is to right-justify the numbers so that they can easily be read from top to bottom.

I provided a method CurrencyFormat.format ( ) that you can use to format an integer number of cents into a dollars-and-cents form with a dollar sign and decimal point. You'll be writing toString ( ) methods in the employee subclasses and Paycheck.


Enumerations

You may have encountered a situation in a prior Java course in which you needed a set of constants that were related to one another, such as the days of the week. It's possible that you would have solved the problem by declaring a set of integer constants with unique values:

    public static final int SUNDAY = 1;
    public static final int MONDAY = 2;
    public static final int TUESDAY = 3;
    public static final int WEDNESDAY = 4;
    public static final int THURSDAY = 5;
    public static final int FRIDAY = 6;
    public static final int SATURDAY = 7;

There are two problems with this approach. One is that the numeric values often have no actual relevance in the program, other than the fact that they need to be unique; there's no good reason that SUNDAY couldn't be 0 (or 4,000) instead. Another - and this one is a lot more important! - is that any time you want to declare a variable or parameter to store a "day of week" value, you have to declare it to be of type int. This is not only counterintuitive, but also opens up the very real possibility that the variable might eventually wind up with a value other than one in the range 1..7, which could grind the program to a halt if there isn't a lot of tedious error-checking code throughout.

A better way to solve this problem that is available in Java 5.0 is to use an enumeration. In its simplest form, an enumeration can be thought of as precisely a solution to this problem: a way of expressing that a set of named constants is related to one another. Rather than declaring them as separate constants of some existing data type such as int, they can be put together in an enumeration and become a new type of data. For example:

    public enum DayOfWeek
    {
        SUNDAY,
        MONDAY,
        TUESDAY,
        WEDNESDAY,
        THURSDAY,
        FRIDAY,
        SATURDAY
    }

(If you think that the numeric values from before are necessary for some reason, that's no problem; they can be included if you wish. In fact, the values don't even necessarily have to be integers. But when they are only used to differentiate between the constants, they should not be included.)

Once you've declared this enumeration, it becomes possible to have variables of type DayOfWeek, which will only be allowed to have one of the seven constant values listed above (or null). For example:

    // One of the constants can be directly assigned into a DayOfWeek.
    DayOfWeek d = DayOfWeek.SUNDAY;
 
    // A DayOfWeek can be a return value from a method.
    DayOfWeek d2 = getCurrentDayOfWeek();
 
    // We can use DayOfWeek constants in comparisons, too!
    if (d2 == DayOfWeek.MONDAY)
    {
        System.out.println("Just another manic Monday.");
    }
 
    // We can even use them in switch statements.  It's important to note that
    // when used in a switch statement, you aren't supposed to qualify the
    // names of the constants by putting "DayOfWeek." in front of them.  Go
    // figure.
    switch (d2)
    {
    case MONDAY:
        System.out.println("Just another manic Monday.");
        break;
 
    case FRIDAY:
        System.out.println("Everybody's workin' for the weekend.");
        break;
 
    default:
        System.out.println("Some days are better than others.");
        break;
    }

I've provided you with an enumeration called PayrollCommand, which is a set of all of the commands that can be executed by the user. You won't need to define an enumeration in this assignment, but you will need to manipulate PayrollCommand variables from time to time. The examples above, as well as the code I provided in the starting point, demonstrate everything you'll need to know.


Dealing with money properly

You'll probably notice that the methods that manipulate monetary amounts (e.g. the format( ) method in the CurrencyFormat class) expect them to be stored as int values. Your program is expected to be capable of dealing with money accurately to the cent, which might make you wonder why I haven't used double values instead.

As far as our payroll program is concerned, cents are indivisible. In other words, an employee will never be paid or taxed a fraction of a cent. The primary problem with double values is that they may be inaccurate, because of the way computers store floating-point numbers (i.e. numbers with fractional parts). Through simple arithmetic, a small amount of error, such as 0.0000001, can easily be introduced into a calculation, which becomes a nightmare to deal with when cents are meant to be indivisible.

So, rather than representing money using double values, your program should use int values, representing numbers of cents. For example, if an employee's hourly wage is $17.54, it should be stored as the int value 1754. The CurrencyFormat class that I provided can be used to take care of formatting this value so that it will appear as $17.54 when it's time to print it out to the console.

[paragraph corrected 2/1/06:]  It's up to you to decide in what format the user will input the salary amount of the added employee in the console-input version of your program.  E.g. the user can enter the salary in cents (an integer value) or dollars (a float or double).  However, in the file-input version of the program, i.e. where all inputs are taken from the file input, we expect that the salary amounts of the added employees are expressed in dollars, i.e. they can have a decimal point.  See the specification above of the input format in the "AddEmployee" part of the description of how the input file should be handled, and the inputfile.txt file attached there as an example.  In particular, the input salary is expected to look like 20.50, 20, or 20.00, without any dollar signs.  Note that you can read the input as a double value first, and then use appropriate arithmetic manipulation, including rounding (because e.g. value .01 when read as a double can be represented as .0999999...9 or .01000...01, and you do not know which one it will be...), and casting to convert this value read from the input to the integer representing the salary in cents, which is the representation we suggest you should use throughout your program. Check the Double Class description for some helpful methods for converting a string to a double.

When calculating tax amounts and payment amounts, use integer division whenever division is required, which will always round the amount down when the result has a fraction of a cent.


What to do about compiler warnings

When you compile your program from the command line, you may see the following output:

    Note: Blah.java uses unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.

This is not something that you should ignore. It usually means that you're not using generics appropriately. Most often, it means that at least one use of a generic class hasn't been given a type parameter (e.g. somewhere, you've said ArrayList instead of ArrayList<String>). As far as we're concerned in this course, this is as serious as a compile-time error and needs to be fixed. To find out more about what the specific problems are, recompile your program with this command:

    javac -Xlint:unchecked *.java

If you're still not sure what do to after seeing the warnings, feel free to ask us.