Thomas Debeauvais, PhD student, working with Crista Lopes in the Informatics department of UCI. Resume
Research interests: MMOG, software engineering, game design, players.
Mail: tdebeauv (then @uci.edu).
Publications
What types of players buy virtual gold in WoW?
Thomas Debeauvais, Crista Lopes, Bonnie Nardi, Nick Yee, Nicolas Ducheneaut. 2012. 10,000 gold for $20: An exploratory study of World of Warcraft gold buyers. In FDG'12.
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Which software architecture would support 10,000 users interacting with each other in an online game?
Thomas Debeauvais, Arthur Valadares and Crista Lopes. 2011. RCAT: a RESTful Client-server ArchiTecture. In Proceedings of the Tenth Workshop on Network and System Support for games (NetGames'11)
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Which mechanisms retain players in WoW? (slides)
Thomas Debeauvais, Bonnie Nardi, Diane Schiano, Nicolas Ducheneaut, Nicholas Yee. 2011. If you build it, they might stay: retention mechanisms in WoW. In Proceedings of the Sixth International Conference on the Foundations of Digital Games (FDG '11)
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Why do some players prefer illegal servers of the MMORPG Ragnarok Online? (slides)
Thomas Debeauvais and Bonnie Nardi. 2010. A qualitative study of Ragnarok Online private servers: in-game sociological issues. In Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG '10)
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