
| 1 Apr: | Lecture: | history of computer games | |
| 3 Apr: | Project: | form project teams | |
| 8 Apr: | Lecture: | representation of game positions | |
| 10 Apr: | Project: | proposals due | |
| Lecture: | position evaluation | ||
| 15 Apr: | Project: | proposals reviewed and returned | |
| Lecture: | neural nets, genetic algorithms, and other methods for automatically learning evaluation functions | ||
| 17 Apr: | Lecture: | game tree evaluation | |
| 22 Apr: | Lecture: | alpha-beta pruning | |
| 24 Apr: | Lecture: | hashing and move ordering | |
| 29 Apr: | Lecture: | full-width vs. selective search; quiescence and selective extensions | |
| 1 May: | Project: | should have user interface, board representation, and move generation working | |
| Lecture: | pruning techniques: null move, razoring | ||
| 3 May: | Kasparov vs. Deep Blue rematch begins | ||
| 6 May: | Lecture: | playout analysis and games of chance | |
| 8 May: | Lecture: | retrograde analysis and endgame databases | |
| 11 May: | Kasparov vs. Deep Blue rematch concludes | ||
| 13 May: | Lecture: | construction of endgame databases | |
| 15 May: | Lecture: | combinatorial game theory: impartial games | |
| 20 May: | Lecture: | combinatorial game theory: numbers and games | |
| 22 May: | Project: | target date for producing a working program | |
| Lecture: | combinatorial game theory: go endgames | ||
| 27 May: | Lecture: | classical game theory: zero-sum games | |
| 29 May: | Lecture: | chicken, the prisoner's dillemma, and other non-zero-sum games | |
| 3 Jun: | Lecture: | expert systems | |
| 5 Jun: | Lecture: | complexity of games | |
| 10 Jun: | Project: | demonstrate projects (10:30-12:30, in the CS bldg 3rd floor labs) | |
| turn in final project report (by 5:00, in my mailbox in CS 448) | |||