Geometry in Action

Scientific Computation

Computation and simulation has rapidly become a third branch of science, standing next to the older branches of theory and experiment. Much scientific computation is done with the finite element method or related techniques, requiring a geometric mesh generation stage to set up the computation, and often involving more geometry in finding sparse decompositions of the resulting matrices. Other scientific problems involve more directly the geometry of polyhedra or local neighbor interactions. We include separate sections for astronomy, biology, earth sciences, and molecular modeling.

Part of Geometry in Action, a collection of applications of computational geometry.
David Eppstein, Theory Group, ICS, UC Irvine.

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