Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W. 2008. A Hybrid Cultural Ecology: World of Warcraft in China. In Proc. of CSCW, November 2008, San Diego, California, USA .[pdf]
Lindtner, S. and Nardi, B. 2008. Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces. In Proc. of the Hawaii International Conference of System Sciences. [pdf]
Lin, J., Mamykina, L., Lindtner, S., Delajoux, G., Strubs, H. 2006. Fish’n’Steps: encouraging physical activity with an Interactive Computer Game, in Proc. of Ubicomp, 2006, Irvine, CA. [pdf]
Short Papers, Posters, Demos
Lindtner, S. 2009. Cultivating Cool: Online and Mixed reality Gaming in China. Best Poster Award, in Proc. of the 2009 iConference. [pdf]
Lindtner, S. 2009. Socio-technical Distinction Work at Play in China. Doctoral Colloquium at the European Conference on Computer Supported Cooperative Work, Vienna, Austria.
Noak, N., Lindtner, S., Nguyen, J., Hayes, G. 2008. LoRy: A Locative Story Game to Encourage Playful and Social Learning. Short Paper for Demo at the Conference on Interaction Design for Children, Chicago. [pdf]
Lindtner, S. and Chen, J., 2007. mopix: playful encounters with Surveillance in Everyday Urban Settings, in Proc. of Ubicomp'07. [pdf]
Position Papers
Lindtner, S. 2010. The Politics of Design-Use Relations in Transnational Configuratons: What is your Position? Position Paper for the workshop “Transnational Times. Locality, globality and mobility in technology design and use,” held at the International Conference on Ubiquitous Computing, Copenhagen, Denmark.
Lindtner, S. 2010. Google.cn and beyond: The Culture and Politics of Digital Media in China. Position paper for the Third China Undisciplined Conference, UCLA, Cotsen Institute of Archaeology, May, 2010
Lindtner, S. and Dourish, P. 2009. From the Californian Ideology to China’s Internet Cafes. Position Paper for the workshop “Culture and Technologies for Social Interaction” held at the 12th IFIO TC13 Conference on Human-Computer Interaction, Uppsala, Sweden.
Lindtner, S., Mainwaring, S., Anderson, K. 2009. Facing the Crowd: Cocooning and Leveling Up in China's Urban Sprawls. Position Paper for the workshop "crowd computing," held at the International Conference on Human Factors in Computing Systems, Boston. [pdf]
Lindtner, S. and Nardi, B., 2008. Mixed Realities in China’s Internet Cafes, Position Paper for the workshop Urban Mixed Realities hold at the International Conference on Human Factors in Computing Systems, CHI, Florence. [pdf]
Lindtner, S. and Nardi, B., 2008. Realities that matter: Doings and Makings of an Online Game, Position paper for the workshop Cultures of Virtual Worlds to be held at the University of California, Irvine. [pdf]
Dourish, P., Hayes, G., Irani, L., Lee, C.P., Lindtner, S., Nardi, B., Patterson, D., Tomlinson, B., 2008. Informatics at UC Irvine. Research Landscapes, CHI’08. [pdf]
Lindtner, S., 2008. Educational Games and Mixed Realities: What I learned from Chinese Online Game Players, HCIC Boaster, Fraser, Colorado.
Lindtner, S., 2007. Playful Spaces between Fantasy and Real, Position paper for the workshop “Supple Interfaces” held at the International Conference on Human Factors in Computing Systems, CHI, San Jose, CA, April, 2007. [pdf]
Invited Talks, Conference Panels
Lindtner, S. 2011. Invited Speaker & Paper Presentation: “China’s Many Internets: Digital Participation across a Changing Technology Landscape” at the Annual Conference of the Association of Asian Studies, March 31 – April 3, 2011, Hawaii.
Lindtner, S. 2011. Invited Speaker: “Sites of Collaboration in an Interconnected World: Globalization, Digital Geographies and Transnational Actors” at the Annual Milton Wolf Seminar on Media and Diplomacy, Vienna, Austria, jointly organized by the Center for Global Communication Studies at the Annenberg School of Communication, University of Pennsylvania, the Diplomatic Academy Vienna and the American Austrian Foundation.
Lindtner, S. 2010. Chair and Speaker at Panel on: "Reconfiguring Productive Media Use: Urban Renewal and Being on the Move in China" at the First Conference on Digital Media and Learning, San Diego, USA. [pdf]
Lindtner, S. 2010. Paper presentation: “Digital Technologies & Urban China: Multiple Sites of Design” talk at the workshop on “Urbanity on the Move: Planning, Mobility and Displacement,” Department of Anthropology, UC Irvine.
Lindtner, S. 2009. Paper presentation: “Gaming Codes in China: Cultivating Cool and Socio-technical Distinction Work” Presented at the panel of “What is Code? What is Coding? Emerging STS approaches in studying computer code,” 4S Annual Meeting, Washington, DC, 2009.
Lindtner, S. 2008. Paper presentation: “Realities that Matter: Doings and Makings of an Online Game” talk at Culture of Virtual Worlds Conference, held at CalIT2, UC Irvine, 2008. [pdf]
Boaster at HCIC 2008: "Educational Games and Mixed Realities: What I learned from Chinese Online Game Players." Jan 30 - Feb 3, 2008, Fraser, Colorado. [pdf]
Screening of an interactive computer game "STORYmixer" I developed in collaboration with Jeff Ridenour, Marisa Cohn and Luv Sharma, at TELIC Arts Exchange in Los Angeles, 2006. [pdf]
Scholarships & Awards