CS 113 / Informatics 125: Computer Game Development

Spring Quarter, 2008
DBH 1300, Course codes: 34020 (CS) and 37060 (Inf)

Instructor: Dan Frost frost@ics.uci.edu   Office: Bren 5058 (949) 824-1588 (Why UCI? 1 Luv!) Office hours: Wednesdays, 10:00 - 12:00
Teaching assistant: Vivek Singh   singhv at uci.edu

Goal: To learn about the science, art, craft, and industry of computer games.


Useful links:


Ground rules

Assignments and projects

Scoring and grading

Grading will be on a straight scale, based on total points. (A+ 97.0 or higher; A 93.0 to 96.9; A- 90.0 to 92.9; B+ 87.0 to 89.9; B 83.0 to 86.9; B- 80.0 to 82.9; and so on.)

Each game project will receive a letter grade, e.g. A, A-, B+, B (these are by far the most common grades). The game project is worth at most 75 points, as follows: A+, 75 or 75; A, 71; A-, 68; B+, 65; B, 62; and so on.

The game design document (including pitch and 9th week status reports) is worth up to 10 points; most teams will get 9 (A).

Individual accomplishments are worth at most 15 points:

3 - Ucigame game (0: none; 1-2: very partial; 3: nice game; 4: excellent)
5 - attendance on five days (will have six possibilities)
1 - comment on another team's draft design document
6 - six progress reports


Special Accommodations: Any student who feels he or she may need an accommodation based on the impact of a disability should contact me privately to discuss his or her specific needs. Also contact the Disability Services Center at (949) 824-7494 as soon as possible to better ensure that such accommodations are implementationed in a timely fashion.


At the Computer Game Design Conference on May 6, 1998, there was a panel on design docs. Moderator Alex Dunne referenced a real design document which was submitted by panelist John Jack, a producer at Monolith. This design doc was from the company's recent computer game, "Claw". Claw Design Document.