Program transformation. Given a (lisp) program for an invertible function, how do we automatically find a program for the inverse function? Considers more general simultaneous inverses of multiple functions. The heuristic part involves type inference for finding conditionals to use in certain if statements.
(BibTeX -- MacLISP source code -- Kawabe's Common Lisp port -- Citations -- CiteSeer)
The FOCS and Positano versions of this paper merged my results on a dynamic program used for RNA secondary structure prediction, with Raffaele's on sequence comparison. The Bethesda talk and the TR version both used the longer title "Speeding up dynamic programming with application to the computation of RNA structure", and included only the RNA result, which used a mild convexity assumption on certain costs to save two orders of magnitude in total time. This work incited a boom in computational biology within the theory community that is still going strong. But the RNA results were quickly improved by a log factor [Aggarwal et al. at the same FOCS] and never made it into a journal paper.
(Bibtex: Positano, FOCS -- Citations -- Citations of "Efficient algorithms..." -- MIT hypertext bibliography -- CiteSeer)
Structural complexity theory. Constructs oracles in which BPP (a probabilistic complexity class) and UP (the class of problems with a unique "witness") contain languages that in a very strong sense are not contained in the other class. The conference version used the title "Probabilistic and unambiguous computation are incomparable".
(BibTeX: ICCI, MST -- Citations: ICCI, MST -- CiteSeer)
Surveys results on speeding up certain dynamic programs used for sequence comparison and RNA structure prediction.
(BibTeX -- Citations -- CiteSeer)
One standard way of constructing Delaunay triangulations is by iterated local improvement, in which each step flips the diagonal of some quadrilateral. For many other optimal triangulation problems, flipping is insufficient, but the problems can instead be solved by a more general local improvement step in which a new edge is added to the triangulation, cutting through several triangles, and the region it cuts through is retriangulated on both sides.
(BibTeX -- Citations -- CiteSeer -- ACM DL)
Any d-dimensional point set can be triangulated with O(nceil(d/2)) simplices, none of which has an obtuse dihedral angle. No bound depending only on n is possible if we require the maximum dihedral angle to measure at most 90-epsilon degrees or the minimum dihedral to measure at least epsilon. Includes a classification of simplices in terms of their bad angles.
(BibTeX -- SODA paper -- Citations -- CiteSeer)
This talk surveys some connections from computational geometry to parametric matroids: the results of my paper "Geometric lower bounds", new upper bounds from a paper by Tamal Dey, and a problem from constructive solid geometry with the potential to lead to stronger lower bounds.
We apply techniques from "Quadrilateral meshing by circle packing" to a magic trick of Houdini: fold a piece of paper so that with one straight cut, you can form your favorite polygon.
(preprint at Erik's web site -- BibTeX -- CiteSeer)
We compute the expected numbers of short cycles of each length in certain classes of random graphs used for turbocodes, estimate the probability that there are no such short cycles involving a given vertex, and experimentally verify our estimates. The scarcity of short cycles may help explain the empirically observed accuracy of belief-propagation based error-correction algorithms. Note, the TR, conference, and journal versions of this paper have slightly different titles.
(BibTeX -- Citations: TR/ISIT -- CiteSeer)
This is the report from the ACM Workshop on Computational Topology run by Marshall and myself in Miami Beach, June 1999. It details goals, current research, and recommendations in this emerging area of collaboration between computer science and mathematics.
(BibTeX -- Citations -- CiteSeer)
We describe software that searches for spaceships in Conway's Game of Life and related two-dimensional cellular automata. Our program searches through a state space related to the de Bruijn graph of the automaton, using a method that combines features of breadth first and iterative deepening search, and includes fast bit-parallel graph reachability and path enumeration algorithms for finding the successors of each state. Successful results include a new 2c/7 spaceship in Life, found by searching a space with 2^126 states.
(BibTeX -- MSRI talk on streaming video and talk slides -- Citations -- CiteSeer)
This talk surveys work on computational geometry algorithms that use dynamic graph data structures, and the different kinds of geometric graph arising in this work.
We describe by a regular expression the one-dimensional peg-solitaire positions reducible to a single peg, and provide a linear-time algorithm (based on finding shortest paths in an associated DAG) for reducing any such position to the minimum number of pegs. We then investigate impartial games in which players alternate peg solitaire moves in an attempt to be the one to move last.
(BibTeX -- Citations -- Cris' MSRI talk on streaming video -- Cris' publications page -- CiteSeer)
We consider the problem of subdividing a polyhedral domain in R^3 into cuboids meeting face-to-face. For topological subdivisions (cell complexes in which each cell is combinatorially equivalent to a cube, but may not be embedded as a polyhedron) and simply-connected domains, a simple necessary and sufficient condition for the existence of a hexahedral mesh is known: a domain with quadrilateral faces can be meshed if and only if there is an even number of faces. However, conditions for the existence of polyhedral meshes remain open, as do the topological versions of the problem for more complicated domain topologies.
Which unit-side-length convex polygons can be formed by packing together unit squares and unit equilateral triangles? For instance one can pack six triangles around a common vertex to form a regular hexagon. It turns out that there is a pretty set of 11 solutions. We describe connections from this puzzle to the combinatorics of 3- and 4-dimensional polyhedra, using illustrations from the works of M. C. Escher and others.
We define the min-min expectation selection problem (resp. max-min expectation selection problem) to be that of selecting k out of n given discrete probability distributions, to minimize (resp. maximize) the expectation of the minimum value resulting when independent random variables are drawn from the selected distributions. Such problems can be viewed as a simple form of two-stage stochastic programming. We show that if d, the number of values in the support of the distributions, is a constant greater than 2, the min-min expectation problem is NP-complete but admits a fully polynomial time approximation scheme. For d an arbitrary integer, it is NP-hard to approximate the min-min expectation problem with any constant approximation factor. The max-min expectation problem is polynomially solvable for constant d; we leave open its complexity for variable d. We also show similar results for binary selection problems in which we must choose one distribution from each of n pairs of distributions.
We propose a random graph model that (empirically) appears to have a power law degree distribution. Unlike previous models, our model is based on a Markov process rather than incremental growth. We compare our model with others in its ability to predict web graph clustering behavior.
(BibTeX -- Citations -- CiteSeer)
Falmagne recently introduced the concept of a medium, a combinatorial object encompassing hyperplane arrangements, topological orderings, acyclic orientations, and many other familiar structures. We find efficient solutions for several algorithmic problems on media: finding short reset sequences, shortest paths, testing whether a medium has a closed orientation, and listing the states of a medium given a black-box description.
(BibTeX -- Citations -- OSDA talk slides)
We study the problem of minimizing transitions in address signals on a bus. The UDRC part of the title refers to an algorithm for coding signals with at most one transition per signal (using an increased number of wires); we combine this with a scheme for caching previously coded addresses and use trace data to compare our technique with previous approaches.
(BibTeX -- Citations -- CiteSeer)
This talk, for the CSE session on combinatorial scientific computing, surveys my work with Marshall Bern on optimal Möbius transformation and Möbius-invariant natural neighbor transformation.
We modify my previous data structures for dynamic closest pairs, to use a lazy deletion mechanism, and show in experiments that the results are an improvement on the unmodified structures.
Surveys projective duality and its uses in algorithms for robust regression. The MSRI talk used the alternative title "Computational geometry and robust statistics" but contained essentially the same content.
(DIMACS talk slides -- video and slides of MSRI talk)
Defines quasiconvex programming, a form of generalized linear programming in which one seeks the point minimizing the pointwise maximum of a collection of quasiconvex functions. Surveys algorithms for solving quasiconvex programs either numerically or via generalizations of the dual simplex method from linear programming, and describe varied applications of this geometric optimization technique in meshing, scientific computation, information visualization, automated algorithm analysis, and robust statistics.
(DIMACS talk slides -- ALGO talk slides)
Describes extensions of computational geometry algorithms to hyperbolic geometry, including an output-sensitive 3d Delaunay triangulation algorithm of Boissonat et al. and my own research on optimal Möbius transformation.
We describe a new algorithm, based on graph matching, for subdividing a triangle mesh (without boundary) so that it has a Hamiltonian cycle of triangles, and prove that this subdivision process increases the total number of triangles in the mesh by at most a factor of 3/2. We also prove lower bounds on the increase needed for meshes with and without boundary.
(Graphics lab pubs page -- Citations)
Studies the resilience of distributed computation networks against adversarial and random fault models; shows that, in both models, certain networks can withstand constant fault probabilities and still contain a large subnetwork with similar expansion to the original.
Describes efficient distributed versions of skip quadtrees and related spatial searching structures.
This follows on to our previous paper on using graph matching to cover a triangulated polyhedral model with a single triangle strip by extending the algorithms to models with boundaries. We provide two methods: one is based on using an algorithm for the Chinese Postman problem to find a small set of triangles to split in order to find a perfect matching in the dual mesh, while the other augments the model with virtual triangles to remove the boundaries and merges the strips formed by our previous algorithm on this augmented model. We implement the algorithms and report some preliminary experimental results.
The problem is to quickly find, in a set of sites with weights, the site maximizing the product of its weight with its distance from the query point. Our solution combines known results on core-sets with a reduction from the weighted to the unweighted problem that works in any metric space. This leads to fast approximation algorithms for the constrained minimum dilation star problem in any fixed dimension.
We show how to solve several versions of the problem of casing graph drawings: that is, given a drawing, choosing to draw one edge as upper and one lower at each crossing in order to improve the drawing's readability.
I survey some of my recent results on geometry of partial cubes, including lattice dimension, graph drawing, cubic partial cubes, and partial cube flip graphs of triangulations.
We formalize problems of finding large approximately-matching regions of two related but not completely isomorphic quadrilateral meshes, show that these problems are NP-complete, and describe a natural greedy heuristic that is guaranteed to find good matches when the mismatching parts of the meshes are small.
(Preprint)
We use a construction inspired by the motorcycle graphs previously used in straight skeleton construction, to partition quadrilateral meshes into a small number of structured submeshes. Our construction is canonical in that two copies of the same mesh will always be partitioned in the same way, and can be used to speed up graph isomorphism computations for geometric models in feature animation.
We examine US road network data and show that, contrary to the assumptions of much past GIS work, these networks are highly nonplanar. We introduce a class of "multiscale dispersed" networks that better fit the data; these networks are defined by a family of disks of varying sizes such that, if a small number of outliers is removed, the remaining disks cover each point of the plane a constant number of times. As we show, these networks have good graph separators, allowing for efficient algorithms for minimum spanning trees, graph Voronoi diagrams, and related problems.
Investigates Voronoi diagrams for a "smoothed distance" in which the distance between two points p and q is inversely weighted by the perimeter of triangle opq for a fixed point o, its relation to dilation of star networks centered at o, and its generalization to minimization diagrams of certain convex functions. When the function to be minimized is suitably well-behaved, its level sets form pseudocircles, the bisectors of the minimization diagram form pseudoline arrangements, and the diagram itself has linear complexity.
A partition of a rectangle into smaller rectangles is "area-universal" if any vector of areas for the smaller rectangles can be realized by a combinatorially equivalent partition. These partitions may be applied, for instance, to cartograms, stylized maps in which the shapes of countries have been distorted so that their areas represent numeric data about the countries. We characterize area-universal layouts, describe algorithms for finding them, and discuss related problems. The algorithms for constructing area-universal layouts are based on the distributive lattice structure of the set of all layouts of a given dual graph.
Merged with "Orientation-constrained rectangular layouts" to form the journal version, "Area-universal and constrained rectangular layouts".
We survey problems in computational geometry that may be solved by constructing an auxiliary graph from the problem and solving a graph-theoretic problem on the auxiliary graph. The problems considered include the art gallery problem, partitioning into rectangles, minimum diameter clustering, bend minimization in cartogram construction, mesh stripification, optimal angular resolution, and metric embedding.
Considers heuristic modifications to the tree-cotree decomposition of my earlier paper Dynamic generators of topologically embedded graphs, to make the set of fundamental cycles found as part of the decomposition follow the contours of a given geometric model.
Shows both theoretically and experimentally that the number of times a random line crosses a road network is asymptotically upper bounded by the square root of the number of road segments.
Surveys hyperconvex metric spaces, tight spans, and my work on Manhattan orbifolds, tight span construction, and optimal embedding into star metrics.
We provide a graph-theoretic characterization of three classes of nonconvex polyhedra with axis-parallel sides, analogous to Steinitz's theorem characterizing the graphs of convex polyhedra.
(Slides)
We show that the maximum flow problem can be solved in near-linear time for K5-minor-free and K3,3-minor-free graphs. The same result also holds for H-minor-free graphs when H can be embedded in the plane with one crossing and a structural decomposition of the input flow graph is given.
We describe an algorithm for finding all maximal cliques in a graph, in time O(dn3d/3) where n is the number of vertices and d is the degeneracy of the graph, a standard measure of its sparsity. This time bound matches the worst-case output size for these parameters. The algorithm modifies the Bron-Kerbosch algorithm for maximal cliques by ordering the vertices by degree in the outer recursive call of the algorithm.
An earlier paper with Spiro at WADS 2009 provided dynamic graph algorithms for counting how many copies of each possible type of subgraph there are in a larger undirected graph, when the subgraphs have at most three vertices. This paper extends the method to directed graphs and to larger numbers of vertices per subgraph.
An algorithm is data-oblivious if the memory access patterns it makes depend only on the input size and not on the actual input values; data-oblivious algorithms are an important building block of cryptographic protocols that allow algorithmic tasks to be solved by parties who each have some subset of the input data that they do not wish to reveal. We show how to solve several basic geometric problems data-obliviously, including construction of convex hulls, quadtrees, and well-separated pair decompositions, and computation of closest pairs and all nearest neighbors.
We study the combinatorial complexity of generalized Voronoi diagrams that determine the closest two point sites to a query point, where the distance from the query point to a pair of sites is a combination of the individual distances to the sites and the distance from one site in the pair to the other.
We experiment with our degeneracy-based algorithm for listing maximal cliques in sparse graphs and show that it works well on large graphs drawn from several repositories of real-world social networks and bioinformatics networks.
We determine the symmetric difference between two similar sets of items, held by different machines on the internet, using an amount of communication bandwidth that is proportional only to the difference between the sets and with low computational overhead. Our solution technique combines the invertible Bloom filter data structure from our previous work on streaming straggler detection with a randomized sampling scheme that allows us to accurately and efficiently estimate the size of the difference.
We investigate greedy routing schemes for social networks, in which participants know categorical information about some other participants and use it to guide message delivery by forwarding messages to neighbors that have more categories in common with the eventual destination. We define the membership dimension of such a scheme to be the maximum number of categories that any individual belongs to, a natural measure of the cognitive load of greedy routing on its participants. And we show that membership dimension is closely related to the small world phenomenon: a social network can be given a category system with polylogarithmic membership dimension that supports greedy routing if, and only if, the network has polylogarithmic diameter.
The Bellman–Ford algorithm for single-source shortest paths in graphs that may have negatively weighted edges but no negative cycles can be sped up by a technique of Yen in which the graph is partitioned into two directed acyclic subgraphs and edge relaxations alternate between these two subgraphs. We show that choosing this partition randomly gains an additional factor of 2/3 in running time.
We study the problem of matching geographic regions to points in a regular grid, minimizing the distance between each region's centroid and the corresponding grid point, and preserving as much as possible the relative orientations between pairs of regions.
We use a method based on intersecting obstacles with line segments in order to uniformly sample from obstacle surfaces in the probabilistic roadmap method for robot motion planning.
Conferences -- Publications -- David Eppstein -- Theory Group -- Inf. & Comp. Sci. -- UC Irvine
Semi-automatically filtered from a common source file.